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The Great Half Life. Passage is interesting, but will cause a lot of trouble

Over the game Half Life, the developers worked for about 7 years and released their famous brainchild in 1998. Even then it was some kind of innovation. The developers literally forced all gamers to fall in love with this shooter in the genre of fantasy, in which the player feels like a research fellow named Gordon Freeman. He walks and tries to cope with what he tosses from earthly space into the space of the parallel world. Everyone now knows that Gordon Freeman is the hero from Half Life. Passage of the game is closely connected with this person.

The Half-Life game also shows amazing colors, retained and perfectly visualized the visualization of all the details. And this is not surprising. The fact is that the game was specially designed for an excellent engine, on the basis of which, incidentally, most of us still play in no less famous Counter-Strike. The budget of Half Life is more than 40 million dollars. In 1999, the game earned an honorable first place among the games of this genre and was recognized as the best game of the decade.

Plot

In the game, the case takes place in a top-secret laboratory, which is located in the center of the mountain, located in the state of New Mexico, where the work of the crystal in one of the laboratories was broken due to the breakdown of the supercomputer. Because of his wrong work, and there was a tragedy in which you, the main character, tossed between the two worlds. And in the first and second world there are mutants, and your task is to save the world, destroying them to the right and to the left. In the Half Life the passage becomes difficult, starting from the beginning of the game - constantly having to jump, bend down, pick up boxes.

Continuation of the cult game

The budget is slightly less than fifty million dollars, a large number of ships, frustration, spontaneous loss of the original version of the game. Yes-yes - it's all through the continuation of the cult game - the game Half-Life 2. This version appeared in late 2006, and in early 2007 it was almost considered an idol of all games. Despite the fact that both the authors of the publications and the players themselves considered the game Half-life 2 almost a god, a breakthrough of decades, the best game of all peoples - original reviews could be counted on the fingers of one hand. Nobody argues that the game is really futuristic, but not all love it.

But a special surprise and interest are observed in the fact that the authors of the game specially wrote short stories, so that when creating the game they could more accurately depict the plot of an action. It is very well felt, for example, where the employees of the firm discuss what glasses to present as a birthday present to Dr. Brin. In general, facial expressions in the game are taken from a source that has nothing in common with computers and computer games. It is taken from a book written by Dr. Ekman in the mid-1970s, who developed a diagnostic system for mentally ill people. In his book, he described in detail the facial expressions of the faces of people in a given situation, and what it meant. These are the oddities around Half Life. Passing it will be very interesting and fascinating.

Passage of game and management

The view, as if you are walking along alleys, offices, streets and so on - is quite a wise decision of the developers. Agree, it would be rather difficult to pass chapters (which, by the way, were not in the original version) in the game. The control in the toy is standard and quite comfortable. Jumping, walking, running, shooting, acting and so on. The passage of Half-Life is quite simple.

At the beginning of Half Life, our passage is surrounded by good-natured people: doctors, scientist-researchers, security guards. But as the missions progress, your enemies also appear, and the most important thing here is not to fall into the spirits and be able to distinguish the player's friends from enemies. This makes the passage of Half Life 1 and Half Life 2 more difficult. This is the greatest mystery of the game - to teach people better not only in the cult game, but also in real life.

Afterword

Actually in Half Life 2 the passage becomes more interesting, exciting and intriguing, when you play in total darkness, and even with headphones. I have no doubt that this is one of the reasons why the game really became a cult game.

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