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"Maynkraft" - adventures on special maps

Many newcomers believe that there is only one game mode in Maynkraft: survival. It is in it that your character is in the middle of a randomly generated world in which you will need to extract resources, food and much more to survive. This mode is the initial and most common, so many know only about it. But in fact there are other modes, such as creative. In this mode, you get an unlimited supply of all the blocks and items that are in the game - and can do with them whatever you want. Build, create, create - no one will limit you in anything. However, the adventure regime deserves special attention. It would seem, in the game "Maynkraft" adventures are waiting for gamers at every turn - why create a separate mode? But if you study it more deeply, you will understand that it can give unforgettable impressions.

No randomized trials

It starts with the fact that this regime breaks all the foundations of the "Maincrafter" - the users here create maps themselves, in details placing all the objects in those places where they want to see them. In the game "Maynkraft" adventures begin from the very beginning, because here you will have to pursue a specific goal. Another cardinal difference from the standard mode, in which you have no goal at all - you only need to survive, and otherwise you can do what you want. In the adventure mode, you initially have a specific task, sometimes even a time limit, and then you have to do everything to achieve this goal, in parallel caring for survival, since no one canceled hunger or dangerous mobs. If you thought that in the game "Maynkraft" adventures are concentrated in the survival mode, then you were wrong - this mode is often much more intense.

Destruction of blocks

As everyone knows perfectly well, in Maynkraft you can, if you wish, destroy everything to the last of the blocks that make up the world. However, this feature is not available in the adventure mode "Meincraft". Adventure implies the fact that you will follow a clearly defined scenario, and your movements will be limited to certain frames. Accordingly, a huge number of blocks turns into scenery, but there remains a fairly wide list of what can be used to further develop the story of the game "Meincraft." Adventure is a very interesting mode, which compensates for all its shortcomings with a big plus - history.

Plot

As you already understood, for the game in this mode, you will need special "Meincraft" cards. Adventures, however, are not limited to the fact that the maps have a certain environment and framework that can not be destroyed. There is also a certain figure, which forms a coherent plot. Perhaps you can read the story on the tablets that you will meet along the way, or the card maker will find another way to convey to you all that is happening on the plot. But now you can enjoy your favorite game, wrapped in a story shell, which many gamers really missed. It is clear that the genre of "sandbox" the plot is not needed, but there are those people who like both "sandboxes" and story games.

Command block

The last thing that should be mentioned on this topic is the command block. Many gamers are wondering why the command block is needed at all, if all the commands can be written in the console. Here is the answer: with the help of the command block, the map creator can create certain events on his map, so that the plot develops more dynamically, and the game draws even more because of its diversity and nonlinearity.

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