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"Three heroes and Shamahanskaya queen": the passage of the game

Today we will talk about the game "Three heroes and Shamahanskaya queen". The passage will be considered in detail. For convenience, we divide it into several parts, according to the location of the heroes. The game was created based on the animated cartoon film of the same name.

Palace

Let's start by describing the passage of the game "Three heroes and the Shamahanskaya queen". Part 1 is considered a little lower, but for now it is necessary to get acquainted with the management. We only need a mouse. The left button is responsible for the action. Sometimes you need to use the right one, for example, in order to use the block in combat.

Call the main menu allows the "Esc" key. To see the inventory, we point the cursor at this area.

We also need to understand the possible mistakes before considering the passage of the game "Three heroes and the Shamakhan queen." Part 1 may fail during storage. To fix it, create the "1C" folder in the "Documents" directory. Then we put into it an empty directory named "Three heroes", and in it - SAVEGAMES.

In the long-familiar to all lovers of the cartoon palace, the action of the game "Three heroes and the Shamakhan queen" begins. Passage (part 1) begins with an acquaintance with Dobrynia Nikitich. We talk with the Prince. We examine the room. We apply parchment to Dobryna. There will be four icons in the inventory. We press on everyone. As a result, a throne from under the floor will rise in the hall. Also, short sounds can be heard. It is necessary to light a fireplace. We make 3 cotton. We put instructions in the fireplace. Find the smoke detector on the wall. We bring the burning parchment to the detector. We leave the palace.

Outpost

We are transferred to a new area, and we continue the passage of the game "Three heroes and the Shamakhan queen." Part 2 unfolds on the outpost. We go to the right. We see a well. We go to the left. We see a wooden hut, which is designated as "Chancery". The inscriptions on the tables, as well as the surrounding situation, completely convey the atmosphere of the cartoon "Three heroes and the Shamakhan queen".

The passage (part 2) of this stage consists in skilful penetration into the house. To do this, click on the window. We go inside. We learn that Alyosha left a secret card for us. We take away his shirt. She weighs on the stove. Click on the portrait of the Prince. We leave the office.

We go to the well. We hook the shirt on the hook. Push the handle of the well. So we figured out what to do at this stage of the game "Three heroes and the Shamakhan queen." 2 passing ending. It remains only to take the wet shirt off the hook.

Then we return to the hut. Portrait of Prince we wipe with a damp shirt. We find the map. We leave the office. We go to the chaise-longue. Click on it. We move to a new site.

Forest

We will today describe the complete passage. "Three heroes and Shamahanskaya queen" is a game, the plot of which takes us to the fairy forest, thereby revealing the third part.

We inspect all active items. The hive is hanging on a tree. The puddle is in the center of the earth. Below the flowers grow unblown. That's all the items that are offered to us at this stage of the game "Three heroes and the Shamahanskaya queen."

The passage begins with an attempt to remove the hive. Bees interfere with this. We need to distract them. We go deep into the forest. The road is blocked by a fallen tree. Nearby is an empty jar. We select it. Raise the tree. We return back. Fill the empty water jar with water in the puddle. Apply a full vessel to the flowers. Bees fly to them.

We remove the hive from the tree. Apply it to Dobryna. We listen to the monologue, after which we find the hidden path. We talk with a girl who looks out of the tent. Next to the stranger is a glass. We drink from it.

Ilya Muromets in the palace

We pass to the next chapter of the game "Three heroes and the Shamahanskaya queen". The passage (part 4) continues with an acquaintance with Ilya Muromets. We continue the journey on his behalf. The prince will ask for help.

Passage of the game "Three heroes and Shamahanskaya queen" in the guise of a new character begins with the fact that we go to the fireplace. We take away the poker standing next to it. When the throne rises with the Prince from under the floor, use the poker to fix its position.

We talk with the Prince. We sit down on the royal throne. We fall into the basement. Again we are talking with the Prince. We select from the floor weight. We go to the left. We take the mace from the trough. We lift from the floor a bucket.

We sit down on the familiar throne. We're going upstairs. If water is turned off in fountains, we use "2 cotton" in the inventory. Next, we need to take an empty bucket. We use it on a water fountain. Again we go to the basement. 4 chains are suspended from the left. They have hooks. We attach a bucket of water, as well as a weight on 2 and 4 chains.

Ilya Muromets at the outpost

This landscape we have already seen when on behalf of Dobryny Nikitich got acquainted with the game "Three heroes and the Shamakhan queen". The passage of the fifth part begins with a knock on the familiar window. We go inside. We talk with the clerk and leave the hut.

Further passage of the game "Three heroes and Shamahanskaya queen" is to get a card. For this we follow on a bunch of hay. We use the target, which hangs over the grass. Here is the map itself. We go to the right.

That's all we can do at this level, so we move on to the next one.

Ilya Muromets in the forest

Before us is the sixth chapter of the adventure titled "Three Heroes and the Shamahan Queen". Passage of the game is fully considered in this material, but for now we see the already familiar forest. In it, we lost Dobrynya.

We select from the ground an empty jar. We fill it from a puddle. The bees do not respond. We look at the location of the secret passage. A piece of Dobryni's clothes is taken from the bush. We knock on the upper left birch tree. A woodpecker comes. We follow deep into the forest.

The further passage of the game "Three heroes and the Shamahan queen" is reduced to treating the woodpecker. To do this, use a shirt to tear off the mushroom-boletus. The woodpecker will like it. We go to the birch tree. Apply to it a boletus. Knock on the birch tree. A woodpecker comes, makes a hollow. Next, take the hive. We blow at him.

We are about the tent of the queen. We talk with the girl. Use the glass. We speak with the queen. We go in the tent.

Queen's Tent

We pass to the seventh part of the game "Three heroes and Shamahanskaya queen". Passage begins with a trip to the next room. We leave there as soon as the queen leaves the tent. Push aside the screen. We take away the huge key. We find the cup. We apply a large key to it.

We continue the passage. "Three heroes and Shamahanskaya queen" - the game is incredibly confusing. We return to the original room. We examine the iron door. Use the small key. Apply it to the door. We find things heroes. We proceed to the room where the key was previously found. We press on the small casket.

In the queen's chamber

Continue to consider the complete passage of the game "Three heroes and the Shamahanskaya queen." In turn, the eighth part. Dobrynya and Alyosha are sitting inside the casket. Click on the mosaic. We study empty slots.

There are not enough stones. 4 of them are found immediately. Blue and yellow on the right and left on coins. Purple stone is on the shell. A red stone lies in front of Tugarin's nose.

We lift the nail file. We take yellow, purple and blue stones. We find the gold earring behind the nut. We select it. Apply to the bottle. We take a green stone.

We talk with Tugarin. He asks for food for the red stone. Apply the nail file to the walnut. Please help Dobrynya. We use the nail file, sending it to the hero. We give Tugarin the obtained core of the nut. We have a stone.

We apply five corresponding elements from the inventory to the mosaic slots. The mini-game begins. After the victory we leave the casket.

We read the recipe, located under the casket. We see bottles that are filled with multicolored liquids. We take everything. We go to the glass near Dobryny. Apply to it a green, blue and red liquid. Push the glass filled with colorless water.

In search of "living" water

Passage of the game "Three heroes and the Shamahanskaya queen" continues with the ninth part. We leave the tent. We go along the path to the forest.

We appear on a clearing, on which, according to Alyosha's words, there was a real Russian celebration. We examine the well. We take from the pile sand sand.

We inspect the house. We find a candle and a flint. Apply the second object to the first one. We are heading to the right. We talk with the wolf. We are trying to move forward. Trees are not allowed. We press on the wolf. He suggests exchanging his hide for a wolf. Thus, we can get to a special "living" source.

We need a mirror. We examine ourselves. We select a small stone from the road. We return to the destroyed hut. Throw a small stone in the well. We get down down. Alyosha says that without lighting can not go lower below.

We use a burning candle to the exposed beam. We descend below. We fall to the bottom of the well. We raise the shield. We return to the top. We follow the wolf. We apply a shield to it. Does not exceed. Clean the shield with sand. We give it to the wolf again.

Further developments

The tenth part tells about Alyosha Popovich and the "living" source. Pick up a glass bottle. We fill it from the source. We examine three flowers. Water them with water. Thus, we search for "living" water.

We take the cobblestone. We jump to the pond. We speak with the leader. We pass into the tent. We speak with Dobrynia. We apply "live" water to Ilya Muromtsu.

Part 11 is called "Between Heaven and Hell." Ilya Muromets takes part in it. We examine winged sandals. We talk with the man at the samovar. Click on the tree with oranges. We collect a handful of fruit. Pick up the remaining orange. Knock on the Christmas tree. We select the cone.

We pass to another site. We speak with the Angel. We go to the gazebo. We take away the samovar. We put a bunch of oranges on a tray. The Angel will come.

The twelfth part tells about the adventures of Ilya Muromets and Dobryny Nikitich in Kiev. The Shamakhan queen is talking. As a result, we fall into the street. It is necessary to find out from the people where the Prince of Kiev has gone. We speak with the guards.

We examine two barrels. We find parts of the note. We talk with a saleswoman who sells kvass. We ask you and a glass for yourself.

We pass to the next chapter of the game "Three heroes and the Shamahanskaya queen". Passage (part 13) continues the journey of Ilya of Murom to the Foggy Albion.

We select a tangle of red thread. We speak with the guard standing at the entrance to the pub. Use the door. From the window the Prince peeps out. Trying to go inside. The guard does not allow.

We leave for the lane, which is located at the junction of a pub and another building. We get to the square near the palace of Arthur. We go inside the castle. We speak with Arthur. He asks to demonstrate an ability that none of the knights have. We break an empty bottle on the head. We do a trick with a man standing on the balcony.

We leave the castle. The man returns to the balcony. We go into the palace and talk to him. He gives a gold coin. We leave the castle. We approach the dealer selling herring. We give a gold coin. Herring gets in return. We eat it. Appears thirst.

We go to Arthur. We take a coin from a man on the balcony. We examine two barrels. Click on the right one to be able to drink the water. We get from Arthur the title of a noble knight.

We follow to the pub. We go inside. We talk with the Prince. We go to the barman. We learn the size of the Prince's debt. Again we are talking with the head of Kiev.

We pass to the fourteenth part, which tells about the exploits of Dobryny Nikitich at the Great Wall of China. We speak with the guard. He guards the passage to the Great Wall of China. To go inside, you need to compose a poem. We speak with a Chinese who sits under an umbrella. He agrees to write poetry. In exchange he asks for a fee - 100 gold.

We go to the right. We examine the lower part of the wall. We find an outstanding brick. Click on it. We find a hiding place filled with gold. We return to the author of poems. We give 100 gold to him. The poet writes a poem. He puts the finished version on the ground. We take a poem. We show the masterpiece to the guard. He refuses to accept the poem. We speak with the writer again. We take another poem. We show it to the guard. Again failure. We go to the writer. We speak of our displeasure. The author says that he needs inspiration. For example, a dancing girl.

We go to the wall. We pass to the right, passing two mouse holes. We see the reporter Alenushka on the cornice. We speak with the girl. She refuses to accept help. We go to the right to the end. We return again to Alyonushka. We offer assistance once again. We go to the left. The poor girl admits that she can not do without a service. We ask Alenushka to close his eyes, and then jump down. We get a refusal.

We approach the mouse hole on the right. We are waiting for the mouse to appear there. We catch her. Apply to the cornice. This will scare Alenka.

We speak with the girl. We ask you to dance for the poet. We go to the entrance to the wall. We speak with the writer. We ask Alenushka to dance. She wants us to play some melody. We examine the goods of a red-haired grandmother. We press on the balalaika. We ask the landlady to sell the instrument. We return to the wall. We examine the lower part of the second mouse hole. We find an outstanding brick and a hiding place beneath it.

We return to the saleswoman. We press on the balalaika. Apply to the saleswoman 100 gold. We give the guard a balalaika. The writer puts the sheet on the ground. We raise the poem. We give it to the guard.

We pass inside the wall. We speak with the executioner. We go to the sales area. We see four shops: a notary, a seller of clothes, an artist, a clam dealer. Let's explore them.

We go to the notary. We ask about the crime, which is punishable by execution. He asks for payment at ten yen. We approach the seller of mollusks. Pick up the lost wallet from the ground. Take a can of salt from the bench. We inspect the boiler. We go to the notary. Apply the purse to it. We learn that the main crime is wearing purple clothes.

Go ahead. We approach the counter with clothes. We press on a white T-shirt. We apply a purse to the seller. We get a T-shirt. We speak with the artist. We touch the portrait of the emperor. Khudozhnik shares the recipe for a purple color. We go to the clam dealer and talk to him. Apply to it a purse. We take the shell from the counter. We throw it into boiling water. We poured water. We get a purple color. We apply a white T-shirt to the boiler. We put on purple clothes. We speak with the emperor. We apply a poem to it. Again we speak with the emperor. We go to the right.

We leave to the temple of the Dragon. This is the name of the fifteenth part. We examine the plate. We use the passage to the temple. Begins a mini-game called "Collect the Three". We win in it.

We go to the temple. We speak with the Chinese. We talk with the saleswoman. Apply to the last wallet with Japanese money. We take the incense stick - sandalwood. We go in the temple. We apply sandalwood on the altar. We install it on the location of the blue precious egg. We take the golden tray from the altar. We examine a piece of silk fabric behind the trunk. We also take it. We examine the plate.

We go to the street. To the left of the person we see bronze drums. We use one. We collect strawberries. We speak with the saleswoman. We look attentively at half of the matryoshka doll. Apply to the saleswoman a purse. To the right of the entrance we see a fountain. We recruit water into a piece of matryoshka. We talk with the saleswoman.

We go to the Chinese. We ask for this flour sack from this man. We lift him from the floor. In the inventory, mix the flour with water. Give the saleswoman a dough and a bronze drum, instead of a rolling pin. We take the pie.

We go to the temple. We unite the pie and the golden tray. We put the received object on the stove. We take a piece of silk. With it, we remove the hot tray from the oven. We put on the altar. We talk with the Dragon. We take the Eye from the altar. We speak with partners. We leave the house of Elisey.

We pass to the last, the sixteenth, the part in which Dobrynya Nikitich and Ilya Muromets are in the palace. Around the darkness. Only the eyes of Muromets are visible. We go to the right. Ilya strikes against the ceiling. A well appears downstairs. We are moving towards it. We walk small steps along the bottom. We press on the place where the throne stood before. We leave for the palace. Apply the Dragon's eye to the queen. The final.

So we reviewed the complete passage of the game "Three heroes and the Shamahanskaya queen".

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