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Passage "To each his own" (quests). Passage of the game "Corsairs: To each his own"

"Corsairs" - this is one of the few games of domestic production, which has gained worldwide fame. Many players appreciated the idea and how well were the adventures they had to deal with. However, it is worth noting separately the last game of the series, entitled "To each his own" - is a kind of culmination, a collection of all the good that was in the previous parts, and placing it in one. As a result, a very interesting project has turned out that will allow you to try yourself as a brave pirate who needs to sail the seas and oceans, perform tasks, fight both on land and on water. And all this happens in the open world, that is, no one tie you to a specific story - you can swim to any part of the world at any one time. You can make money trading, you can pirate and plunder ships - no one limits you, so you can do what you see fit. Well, life here is incredibly rich. Unfortunately, you will not be able to navigate through it - you will have to learn everything yourself, but you can describe the quests you can get during your trip.

There are in the game and additions, such as "Corsairs: To each his own - Caleuche", the passage of which is not necessary to consider, since not everyone can want to acquire DLC. The same goes for the other additions. There will not be considered such DLC as "Corsairs: To each his own Guick", the passage will only concern the base game, so quests that are added to the game with downloadable content can not be searched for.

"Rum for the barman", "Girl on call" and "Return the manuscripts of the priest Saint-Pierre"

The first quests that you find in the game world are unlikely to present any difficulties for you. You do not need anything supernatural, special weapons or unusual ships, so you can safely take them. Passage "To each his own" can take dozens, even hundreds of hours, because life here is going leisurely, and if you want to enjoy it, you can take your time. But if you take a quest, such as "Rum for the bartender," you are getting closer to completing the game. So, in this quest you will have to meet with real ghosts who will travel on an equally real ship. And just at them to you and it will be necessary to take away rum. To do this, first find out the password that you need to inform the captain of the ghost ship, and then meet with the ghosts themselves. Having said the password, you will confirm your identity and get the rum you need to deliver to the barman.

Passage "To each his own" may be different - it depends on the nature of the quest: in some cases you have to get down to business instantly, and in some you can and do not hurry. For example, as in the quest "Girl on call", where you will need to order a special woman of easy virtue for one high-ranking person. You will need to know the information about the right girl from the pimp, and you will understand that it will be possible to pick it up only within an hour, from eleven to twelve pm. But any day, so you can not rush.

But the quest "To return the manuscript of the priest Saint-Pierre" needs to be done as soon as possible, but it's not difficult. You will simply need to deliver the manuscripts from one church to another, but you will have to prove that your thoughts are not dirty.

"Warehouse worker", "Stolen jewel" and "Cannibals"

Passage "To each his own" will periodically surprise you, since you will be asked to perform a rather unusual task. For example, "Warehouse worker" is a quest consisting of two parts. It will be given to you by the seller in the store, from which a valuable employee - an employee from the warehouse - disappeared. You have to find it. It is clear that there are no time limits, but you can immediately go to the jungle and find a pirate village, in one of the stores where the missing employee will work. He does not want to return, so go back and tell the newsman the news. This ends the first part, but you can immediately start the second part. A trader needs a replacement, and in a pirate town you will find it. After paying a certain amount, agree to conduct a survey of candidates, and if you take a nap, when you wake up, you will see three pirates in the tavern who expressed a desire to get a job. Choose one of them, which you send to the city. When you next appear there, the merchant will say that you brought an excellent employee. For what will you be rewarded generously.

But there are also less intricate quests in the game, such as "The Stolen Jewel". When you wander through the jungle, a scene will unfold before you - two natives will run away in an unknown direction. You can chase after them, but it will not do anything - passing "To each his own" requires a deeper approach. Better go to where they ran, and there will be a corpse. Look at it - you will find earrings. They can be quite expensive to sell, but is it worth it? Again think about what will be best for you, and ask the residents who these jewelry can belong to. It turns out that these are earrings stolen from the governor's wife, who will generously reward you for the find.

If you want to war, then you need to take the quest "Cannibals" - it can be found in one of the inmates of the post near the city. He will tell you that his friend is going alone to save his daughter from the clutches of Aboriginal people. Join him and go to the shelter of cannibals - there you will have to fight, but when you do, it turns out that your partner's daughter is alive. And you will find another hostage, who can also be saved. As a result, you will be awarded both partner and rescued hostage.

"The burden of the Gascon" - story quest

After completing these tasks, you will be able to access the quest quest "The Burden of the Gascon", which you will be able to accomplish, but this will take quite some time. So get ready for this and get started. Your goal is to buy a ship, build a team and go to Guadeloupe. In the project "Corsairs: To each his own" quests that do not relate to the story line, will periodically help you move forward to the finale. Naturally, you do not need to hurry with this, but you should understand that the game has a logical end, to which you must come as a result. After purchasing the ship you will need to go to a tavern where you can assemble a team at a time - there is one sailor who is ready to offer you forty pairs of hands, but only if you take all at once and fulfill his conditions. They are quite simple - you need to have the ship on the right atmosphere, food and medicine. You can buy everything in a little bit just to meet the requirements, but that's not all. You need a navigator, and he is in custody, as he owes a large amount of money to a usurer. Go to him and find out what you can do to pay this sum. Immediately you will receive a side quest "Spanish Engineer", as you will have to save the moneylender comrade kidnapped by pirates. First you can try to persuade the latter to give the engineer, but as a result they will still have to be killed - in the game "Corsairs: To each his own" the passage of quests often boils down to this. Then you will fight hand-to-hand with the Spaniard himself, who does not want to believe that you came to save him. Overpower him and lead him to the city, but avoid the guards. When you bring an engineer to a pawnbroker, the latter will give you a receipt that the debt is repaid - you need to take them to prison to get the navigator, and the Guadeloupe quest is activated.

"Guadeloupe", "Caribbean customs" and "dishonest competitor"

This is one of the most difficult quests, here you are in danger from every angle. Passing it may require you to have great skill and dexterity in handling both your character and the ship on which you will sail. You need to sail to Guadeloupe, where a multi-level task will begin. First you need to talk with one person who will direct you further. There you will learn about the Indian saber collection of sabers, which you need to return, but you will not find it without the help of a native who was imprisoned. It can be redeemed for a lot of money, but there's nothing to be done - you can only argue with the commandant and knock down a little price. Having freed an Indian, you can equip an expedition, but you still need to do one job, which will give the quest "Caribbean customs". Again, you are in danger from every angle, the passage is unlikely to seem easy. As part of this mission, you will first need to deliver a cargo of guns, passing by an enemy port, then obtain important information by hiring a beggar for this, and then completely intercept the enemy ship with a load of gunpowder. It will not be easy, so adjust to a serious mood. Well, the next quest is, basically, running around with errands. "The dishonest competitor" is, in the end, a smuggler who is hindering the local trader. Arrange a meeting and arrange a warm welcome for him - it is not necessary to kill him, since he will pay a decent amount for his life.

"The burden of the Gascon for the Continuation," as well as "The Maid in the Jungle" and "The Way of the Dutch West India Company"

Passage of the game "Corsairs: To each his own" moves forward, and this is signaled to you that you can continue the quest "The burden of the Gascon." But first try to get the job "The Maid in the Jungle" - for this you need only travel through the jungle until you see how the girl runs away from the three men. She will ask you for help, telling her that her father wants to extradite her for one person, and she loves quite another. In any case, tell the men that they themselves take the girl to her father, and then decide - let her go and do a good deed or take him to her father and receive a reward. After that, you can take on the "Burden of the Gascon." To do this, you need to return to Martinique and talk with your friend Michel, imprisoned. He will offer you several options for the development of events, which will kick off the quest "The Way of the Dutch West India Company." Passage of the "Corsairs: Everyone's own" is ramified here, as Michelle offers you three different options for achieving the goal. The first is joining the West India Company, the second is joining the British Army, and the third is membership in a secret organization.

"The Dutch Gambit", different variants of the passage

It will be very difficult to describe in detail the passage, as it branches out and can go in a variety of ways. This is one of the most interesting parts of the game "Corsairs: To Everyone". The passage of the "Dutch Gambit," the quest that takes you to the goal that interests you and Michel, will take quite a long time. You will need to perform a large number of instructions, deal with dangerous opponents and execute complex orders. You can even say, in some places you have to look under every stone, the passage of this chain of quests may well require it. Whichever way you choose, the result will still be the one and only - you will complete all tasks and gain enough money to release Michel.

"A Million for Michel", "Pirate Saga" and "Shark Hunting"

Check if you have a million - because that's what you need to get Michelle free. Of course, the amount is simply huge, and parting with it will be terribly sorry, but it's still your best friend. And most importantly - this is the key character in the plot of the game, so do not be stingy. However, in the part of "Corsairs 3: To Everyone", the passage is not so simple that this is all limited. It turns out that there is not enough money for Michel's ransom - it is necessary to fulfill what he promised, but did not. To find out what is going on, talk with Michelle himself, find out the terrible secret - you are facing something impossible. Your goal is to capture the island of Tortuga and overthrow the local government! But the island has its own full-fledged fleet, how can you cope with it? Then you will find out that among the pirates there are those whom the government on the island also does not like.

It's time to move on to the quest "Pirate Saga". In it you have to find all the influential pirates who are ready to join forces with you in order to storm Tortuga. But one, the most important pirate, you will not find out - the legendary Shark. You will have to spend quite a lot of time, but, alas, all your attempts will be futile - the Shark disappeared without leaving traces. But in the quest "Pirates: To each his own" the passage simply can not go to a dead end, so you just need to take your mind off to other things.

"The Return of the Baron", "Justice Island" and "Immersion"

From now on, real miracles will begin in the game. You will need to find a shaman who makes special medallions, allowing you to open access to the mysterious island of justice. Naturally, you will need to complete quite a few assignments and wait a couple of months before the medallions are ready, but it's really worth it. Only then you can continue the movement in the game "Corsairs". Each passage of the "Island of Justice" may seem complicated, as it is a watershed episode in the game. After all, on this incredible island you will still find the Shark, and he will agree to join you, but for this you will need a ship, which, unfortunately, is not. And all this quest will revolve around trying to get a ship for Shark.

As for the task "Immersion", here miracles will continue. Passage of the game "To each his own" will take quite an unusual turn - you have to go down under the water to discover there the ancient Mayan city. Here such unexpected plot delights await you in this wonderful game.

The denouement is close ...

So, the passage of the game "The Corsairs: To Everyone" comes to its logical conclusion. You have to perform a number of side and story quests to free Michel, capture the island of Tortuga, and also see many more miracles related to the Maya. Pastime for this game can not be called boring, and the project is not prolonged - you decide how long you will play. You can walk through the storyline quest only, or you can do all the outside missions and travel around the world. Naturally, this passage does not cover the "Corsairs: To Each Your Own" ships, sabers, cannons, ammunition and many other aspects that do not directly relate to the plot itself. This you have to learn on your own, and you are guaranteed to get a lot of pleasure from the process.

The final

As a result, everything will be reduced to the search for an ancient relic - the Maya mask. And, unfortunately, not only will you look for it - your "millionth" brother Michelle will also want wealth, betraying you and practically killing. But here you can take revenge. First you will have to fight the Indians, and then with Michel himself, who is the main boss in the game. With every minute everything will become more difficult, since you will already fight with everyone, including your brother. Well, all will end, of course, your victory - if you have a real artifact in your hands, then you will need to finish off Michel, and then the final movie will start. But the game does not end there - you get the opportunity to furrow the expanses of the oceans - to pirate, trade, live, and, of course, pass those quests that did not have time.

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