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Complete passage of "Ilya of Murom and Nightingale the Robber"

Today we will consider the passage of "Ilya of Murom and Nightingale the Robber" - games based on the cartoon of the same name. For the sake of convenience, we will divide the material into several parts based on the terrain in which the hero is located.

Destroyed village

So, we begin to describe the passing of the game "Ilya Muromets and Nightingale the Robber". Part 1 begins in a ruined village. We speak with my grandmother. We take the rocker. We go to the left. We speak with Tikhon, who sits on the stove. We see on the left a broken well. We use a wooden pole, we take it from the well. Continue to the left. Near the pointer we select a bucket and a newspaper. Further passage of the game "Ilya of Murom and Nightingale the Robber" requires us to go to the inventory. We unite in it a bucket with a yoke. We go to the mill. Clamp and bag of flour take. We stop the mill wheel. We go to the street. We go along the pier to the left, we find ourselves on the spot where the Nightingale the Robber is. We make an attempt to arrest him. Does not work. We must refresh ourselves. We return to the grandmother. We ask for some food. She does not have a grandmother. She agrees to help knead the dough if we find the necessary products - water, salt and flour. We go to Tikhon. Approaching the well. With the help of a bucket and a rocker, we collect water. Salt is on the stove near Tikhon. We ask her. In return, we offer Tikhon a newspaper. With all the products we go to the grandmother and ask to knead the dough. Pour water into the tub. We pour out flour there, and then salt. We take the finished dough from the log. On it sits the grandmother. We go to Tikhon. We melted the oven. We use firewood. The mini-game begins. The furnace is melted. We take from the inventory dough. We send it to the oven. We eat ready bread. Having gained strength, we go to catch the Nightingale the Robber. We are trying to re-arrest him. Again failure. To the left of the mill we find a millstone. We remove the upper one. A wooden pole is attached instead. We put the millstone on a log that sticks out of the pier. We pass into the mill. We catch the yoke to the wheel. We put it in motion. We go to the street.

Way

We continue to describe the passage of the game "Ilya Muromets and Nightingale the Robber". Part 2 takes us to the border. Here we will find out the possible location of the Nightingale the Robber. We try to wake our friend Dobrynya Nikitich, who sleeps in the booth, but everything is not so simple. We take the scoop. Then it must be filled with water from the trough. Now we have to solve one more task, which is put before us by the game "Ilya Muromets and Nightingale the Robber". Passage continues one more attempt to wake Dobrynya. To do this, go to his booth, and after we pour the hero. His sleep is strong. We go into the house. We speak with the messenger. We take a couple of shields. At the railing of the staircase we see an iron helmet, which is complemented by a red-blue feather. We remove it. We go to the street. We try to wake Dobrynya with the help of a pair of shields. Nothing happens. Tickle his feather. Again failure. We go into the house. We speak with the messenger. We go to the street. Dobrynya left, but left a map after himself. We follow the path straight. We appear next to a large tree. We take a red hat, as well as a bunch of leaves. Then we have to make a throw. We send the hat directly to the foliage of the tree. A boot falls from above. We also throw it in the leaves. Nothing changes. We go to the left. We find ourselves in a littered cave. We take a birch baton. We return to the tree. We take a club. We throw it on the top of the tree. The saber falls. Cut it with a branch that grows to the right.

Cave

We continue the passage of the game "Ilya of Murom and Nightingale the Robber". Part 3 opens us the entrance to the mysterious cave. We go inside. Approaching the iron door, which shows the lock. You can not open it at this time. The passage of "Ilya of Murom and Nightingale the Robber" at this stage is to collect the necessary items - an arrow in the barrel, fireworks and onions that lie on the beds, a wooden coil, which we find in a pile of useless items. We pass to the inventory. We combine the bow with an arrow and a wooden coil. We get as a result a clever device. We leave the cave. We inspect the dry branches lying under the tree. We apply to them a clever device. The fire will start to smoke. We throw the leaves into the fire. The robbers run to the smoke. The battle begins. We select trophies, which remained from the defeated robbers. After winning the battle, take the key. We go into the cave. We approach the door. We open it with a key. We release Alyonushka, as well as her horse. We speak with the girl.

Forest

The passage of "Ilya of Murom and Nightingale the Robber" continues with the fourth part, in which we find ourselves at the fork. It is necessary to follow to the right. Goblin blocks the way. A forest monster needs a cuckoo clock. Passage of the game "Ilya of Murom and Nightingale the Robber" at this stage is to help Leszno. Go left and start looking for the clock. On the stone read the instructions. We go straight, this way does not fit. We go back. Raise the stone, equipped with pointers. We ask the Prince to pick up the ring. On the right side of the cobblestone we notice a penknife that is stuck into the ground. We take it. We go to the right. We take cat food, which is in a bowl and a sweatshirt. Not far from the Mermaid we find an hourglass. We speak with the girl. She does not intend to give her watch just like that. We offer the Golden Mermaid a gold ring. After getting engaged, we raise the hourglass from the ground. We return to the place where the index stone is located. We go to the left. Pick up the rake from the ground. We notice the cuckoo on the roof. We lure a bird with cat food. Cuckoo can not be called. We knock at the door. Angry Koschey drives us away. Re-knocking. We speak with Koshchei. We fulfill his request. We drive from the tree of birds.

The road to Constantinople

Passage of the game "Ilya of Murom and Nightingale the Robber" continues with the fifth part, in which we will get to the customs. We speak with the employee. With hemp we tear off the bark. We go to the right. We speak with Alenushka. She's locked up in the jail cell. We pass to the right to get to the port. We speak with the sailor. We are trying to create a sea knot. Failure. We speak with the sailor again. We go back to Alyonushka. We speak with the girl. We talk with the employee. From his desk we take a jar of glue, as well as a feather. Further passage of "Ilya of Murom and Nightingale the Robber" requires a switch to inventory. There we combine birch bark with a feather. We give the document to the employee. He refuses to accept paper because it is not stamped. We go to the port. We apply the document to the seaman. We take the sailor's glasses from the barrel. We combine them in inventory with glue. Put the glasses back in place. We show the seaman a document again. We take the paper with the seal. We go to the employee. We give him a document, sealed. We take the key from the table, we unlock the prison door. We follow the sailor, but we are talking with Alenushka, who is nearby. Start a mini-game called "Collect the Three".

On the ship

We pass to the sixth part and continue together with our heroes, such as Ilya Muromets and Nightingale the Robber, the passage of the game. On the ship we speak with the sailor. Next, you need to find the captain. We go to the right, we open the door. We go in the cabin. We speak with the passenger who sits at the table, while playing with satellites in the bone. After the end of the conversation, remove the glass from the porthole. We leave the cabin. We pull out the steering wheel. We descend to the lower deck of the ship, using the ladder. Pick up a couple of baskets that lie near the stairs. We look at the elephant that stands on the hatchway. We go to the sailor. We examine the gun not far from it. Pull the core out of the cannon. A broken oar is picked up from the floor. We go to the mast. We attach Alenushka. At the top of the deck we apply the stick to the egg.

After that we go down. We proceed to the lower deck by applying a ladder. She is not far from the seaman. The chain, equipped with a hook, hangs near the stairs. We use a basket full of vegetables. We catch it on the hook. There is a possibility that the elephant will leave the hatch to grab a snack. However, this does not happen. Next, a giant animal is offered a nucleus. We take away the crushed shell. We rise upward. We go to the right. We enter the cabin filled with passengers. They ask for fruit. Passengers agree to part with them only in case of an exchange for a dish of a different kind. We leave the cabin. We unite the crushed core and egg in the inventory. Then add the window to the window. As a result, you can fry an omelet. We treat foreigners the dish they received. They give us fruit. We go to the lower deck to the elephant. A basket full of fruit is hooked. It seems that the elephant wants them. We examine three holes on the floor. We insert the broken oar in the nearest to the cage of the animal. The elephant clasps the oar with a trunk. With the cage together moves towards the basket with fruit. Broken paddles are rearranged into the hole following in order. The elephant moves. Broken paddle set in the last hole. We go to the upper deck. We follow to the right. We get down down, using another staircase. Open the hatch. We speak with the captain. It is necessary to return to him the ship he lost. We follow the passengers in the cabin. We talk with them. Put the wheel of the ship on the table . The mini-game begins.

Tsargrad

We continue the passage of the game "Ilya of Murom and Nightingale the Robber". Part 7 takes us to the eastern bazaar. We speak with the owner of an elephant, a guru, a man with a snake, and also a gentleman in a white suit. We go to one of the counters. Necessary to us is behind the guru. We take the ground pepper, and also mustard. At the next counter we take a glass glass. We raise the bowl, which is at the leftmost counter. We go to the right. From the last counter we take a faceted glass. We speak with Alenushka. Move left. We speak with a man who is distinguished by a white robe. You can get to the beach only by showing a certificate of health. We speak with the guru. We approach a man with a snake. Please lend poison. Before the snake put a faceted glass. However, she does nothing. We offer a snake a glass. We take away. We give the full glass of the Guru. We receive a certificate of health. We give it to a man wearing a white robe.

Beach

Passage (game) of "Ilya of Murom and Nightingale the Robber" continues with the eighth part. We go to the beach. We speak with the hero Alyosha Popovich. We examine the traces of Burushka. A handful of gold is found on the footprint of the hoof. Pick up the precious metal. We are guided along the trail of Burushka to the left. We appear at the entrance to the castle. We speak with the guard. Peppermint grows on the foot of the left pillar. We tear it down. We go to the beach. We go to a tree that grows near the gate. From it we take off the oozing resin. We go to the guard. We combine mint and pitch in the inventory. We treat the guard with the resulting chewing gum. We listen to the story. We go to the market. We proceed to the right towards the stone staircase. We get to the prison gate. We speak with the guards. We ask Alenushka for advice. We go to the market. We follow the man with the snake. He buys a pipe, giving in exchange a handful of gold. We go to the prison gate. We speak with Alyonushka. We take a round stone, which lies near the guard. We throw it into the portrait. We end up in conclusion.

Jail

So, before us is the ninth part of the game "Ilya of Murom and Nightingale the Robber". The passage continues the attempt to play on the pipe. It ends in failure. First we give the fist to the Prince, then to another cellmate. They also can not play a melody. We put the pipe in the nightstand. We play in Chapaev with his cellmate. The mini-game begins.

The main battle

We pass to the final, tenth part of the game "Ilya of Murom and Nightingale the Robber". Passage of the game, the final of which is not far off, continues with release from detention. We take away the bench, as well as the standard. The last one needs to remove the hatch cover. Once this is done, we call the elephant with the help of a pipe. Take the hatch. Knock out piles that hold the palace. We break the window with a bench. We go inside. Next, take out the crown, which is hidden under the throne in the box. Touching the power that is in the lion's mouth. We use the scepter, which is inserted into the candlestick. We appeal to the Prince. Please remove the scepter. The prince fulfills the proposed. We raise the scepter from the floor. We put the crown on the stand. She is on the right side of the throne. We take the scepter. We install it on the right handrail of the throne. We put the power on the left. Opens the entrance to the secret room. We follow it. The battle begins. When the Nightingale's whistle whistles, it's necessary to jump up. We collect trophies that remain in place of the defeated opponents. This is the end of the story, this completes our complete passage. "Ilya Muromets and Nightingale the Robber" is an excellent game that will appeal to all fans of the animated film of the same name and lovers of adventure.

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