ComputersComputer games

World of Warships: review and passing game

When it comes to the third part of the series has already become the legendary project World of Tanks, then for the Russian-speaking user, everything looks not so impressive, as before. The fact is that in the first and second parts, where we are told about tanks and aircraft, there were units of Russian military equipment known all over the world. Therefore, the same "World of Tanks" collected all the gamers from the screens thanks to the mere possibility of controlling the T-34 tank in battle. But in the navy, Soviet technology was not particularly known, so the creators had a difficult task - to attract the public's attention to the game, despite the fact that it would not have a T-34 analogue in popularity. Fortunately, they succeeded, and the world saw an excellent continuation - World of Warships. Review this game you can read now, and here you will find out about what this game actually came out, and what it can offer to users. In fact, the project was much more impressive and impressive than the previous ones due to the majesty of the various cruisers and torpedo bombers. The gameplay has become less dynamic, but more massive, which can attract many new users to the game World of Warships, the review of which you will now read.

Similarities with the original

Why start with the World of Warships review? Naturally, by comparing this game with the original project - World of Tanks. Many gamers feared that this part will become an ordinary copy of the first episode, in which just land will be replaced by water, and tanks will be replaced by ships. Fortunately, this did not happen, and the game turned out to be quite original. But nevertheless it is worth noting that very much migrated from "tanks" to "ships". The game involves two teams, each of which has twelve units each. Everyone has the same health strips, everyone can have equipment breakdowns, there is still the same terminology - for example, the light when an enemy ship is detected. Still, the most inexperienced and short-sighted players try to squeeze the maximum speed out of their ship right after the start to single-handedly capture the enemy point. In general, it looks like a lot, but still the project has become completely different due to the fact that the pace of the game has slowed, and the battles have become more global. In the "tanks" the outcome could be solved in several small skirmishes, while in "ships" you can almost always see at least a quarter of the map, and the offensive against the enemy is a united front - to get lost in the landscape, to ambush, there is no longer hiding here Possible. And this is exactly what the World of Warships project stands out for. The review, of course, will touch on many more important aspects that can convince you that the game deserves special attention.

Fighting tactics

So, you have already understood that the tactics of the "tanks" in this game will not work - this strongly distinguishes the project from its predecessors. The game World of Warships invites you to act absolutely differently. The fact is that in "tanks" your combat vehicle represented, in fact, a small object that could shoot in any direction. However, a ship is a much larger unit of equipment, equipped with a huge number of guns, so you need to use completely different means to win the battle. When attacking the enemy, you can turn to him with your nose to prevent him from getting to you, but you will not be able to use the guns. To use all the tools, you will need to turn on the side, thereby becoming the ideal target for reciprocal fire. Thus, you will need to constantly be in motion, somewhere to add speed, somewhere to dump it, and most importantly - to interact with partners, since only a team game will allow you to competently eliminate the enemy ships. Do not forget - they have much more survivability than tanks, so even a direct hit from all the guns is unlikely to sink the smallest destroyer right away.

Lead Point

Moreover, it is worth noting that there is no such thing as a point of preemption for World of Warships. The fact is that shooting here is from a long distance, and all the interest is to make the process more realistic. Therefore, you will be able to aim shooting at the sites you are interested only from a very close distance - but, being close to the enemy, you are unlikely to already have time and desire to heal specific points.

Fighting

The speech above came about the pre-emption, which you will not find in this game. But if you want, you can find the mods for World of Warships, which will allow you not only to add a point of anticipation, but also to acquire many other useful functions. However, do not think that adding it will make the gameplay for you immediately easy - it's not. After all, very much depends on the tactics you use - you will constantly need to calculate the angle at which to go to the position, what weapons to use, take into account the speed of the projectile and the range to the target, the speed of your ship and the enemy ship. In general, everything is not as simple as it might seem at first. And this is still confirmed by the shells available in the game - there are several types.

Shells

At the base level, they are divided into high-explosive and armor-piercing. The first explode immediately, as soon as they touch the enemy ship, and the second break through the armor and explode already from the inside. And here you should pay attention to the fact that the armor piercing shells have their own indicators, and if you use a too powerful projectile against a small vessel, then there is a possibility that it literally "pokes through" without causing significant damage.

Torpedoes

Separately it is necessary to tell about torpedoes which can seriously change a course of any battle, as well as in a reality. Unfortunately, the game does not have submarines, which are often carriers of torpedoes in real life, so in World of Warships they are offered as another type of projectiles. They are released immediately in large numbers, they can not be controlled, and they move much more slowly than other shells. But the damage is much more impressive - often enough two or three torpedoes to sink the enemy's ship. Therefore, they should be used with the mind - as well as dodge them. Torpedoes are weapons for skilled craftsmen, so most players try to fire from a long distance, and the task of someone who wants to use torpedoes is to get as close as possible while surviving. This is the essence of the fight in World of Warships. Mods (anticipation, guidance, and so on) can greatly alter the perception of the game, so you need to carefully consider what you are installing in addition.

Division

In the "tanks" division occurred on light, medium and heavy tanks, as well as special combat units, such as artillery. In "ships" this division is much less pronounced, and as aircraft artillery units aircraft carriers are performing in the World of Warships, but they will be discussed a little later. So, light tanks here are replaced by destroyers. In fact, destroyers should have been the main weapon in the fight against submarines, but the latter are not available in the game, so here this type of ship has other functions. The destroyers do not have powerful guns on board, they do not have powerful armor, but they have impressive speed and maneuverability, and they also have a low landing, which means that the body of the water is much smaller than the heavier ones. Accordingly, destroyers adhere to their tactics of combat, their task is to distract the enemy's attention, quickly approaching him and attack with torpedoes, so if you want to gracefully glide along the waves in tons of armor - this option is not for you. In World of Warships, the bonus of such small ships is their agility, so you need to use what you are given, and not try to come up with something your own and turn a destroyer into a small battleship - it's the shortest way to the bottom.

Cruisers and battleships

If we draw an analogy with "tanks", here cruisers act as medium, and battleships - in the role of heavy machines. They differ from each other very much, but most importantly, what you should pay attention to is their speed of recharging. The fact is that the battleships are much more powerful, but their recharging can take up to a minute, while cruisers can shoot much more often, but not so effectively. Naturally, the parameters of the armor differ, which are much lower for the cruiser, which reduces its survivability. After all, in the "tanks", medium vehicles could use the terrain to hide the vulnerability of their armor - here the entire battlefield is in the palm of your hand, so you also have to select a new and unique tactic, as in the case of destroyers. For example, leaving a battleship without the guardianship of cruisers - deaths are alike, since the nimble destroyers will quickly attack him from all sides, and if the battleship does not sink them from the first shot, then you can calmly get up from behind the computer and go to make tea to wait for your next one Battle - with your ship will be punished in a matter of minutes.

Aircraft carriers

The speech about the aircraft carriers was introduced a little earlier, so it is worthwhile to tell more about them separately. The fact is that in real life, aircraft carriers radically changed the course of fighting on the water, as they were able to make a lot of new battles in these battles. The threat from the air became no less serious than the threat from the surrounding waters. But this game could not be transmitted. Of course, everything looks very impressive - torpedo bombers, fighters, interceptors, constant struggle for air control. But in reality all this entertainment practically does not affect the course of the game, since airplanes can not inflict sensible damage on enemy ships. Therefore, the most important thing that developers should work on is the aircraft carriers, since they do not decide the outcome of the battle at all, as it could happen in the real world. Or how it happened in the "tanks" with artillery installations.

Similar articles

 

 

 

 

Trending Now

 

 

 

 

Newest

Copyright © 2018 en.atomiyme.com. Theme powered by WordPress.