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Quest "The Shabby Hilt". "Shabby Hilt": Guide

Many gamers blame multiplayer role-playing games in that they are too monotonous and monotonous, since they do not have any clearly expressed plot. But this is a big misconception, because, firstly, the story in WoW is, and it's quite fascinating, even if it does not develop as rapidly as many would like. Secondly, the game itself is filled with various tasks that do not relate to the plot, but can give you great pleasure. For their passage you will spend many hours, and you are unlikely to get bored. Quests differ between each other absolutely, even by structure. You can, for example, the quest "The Shabby Hilt" demonstrate how the task chain is formed in WoW, because it will be you who will meet more often than others.

What is a job chain?

So, if you play a multiplayer role-playing game, then, most likely, imagine that the tasks in it can be very different. Some quests are carried out in one stage, that is, you are given a task, you execute it, and then get a reward for it. But in most cases, as in the quest "The Shabby Hilt", in one stage everything is not limited. Sometimes there are many more. For example, in the above-mentioned quest there are only eleven stages. How it works? You get a certain task, fulfill its conditions, but instead of reward you go to the next mission.

It is necessary to continue the execution of instructions until you reach the end of the quest, and only then you will receive a well-deserved reward. Naturally, it will be more valuable than in the case of one-stage quests. Accordingly, the more stages and higher their complexity, the more desirable the reward. Now you have an idea about the chain of tasks, so you can move on to the guide, which will guide you through the "Shabby Hand" quest in detail.

Beginning of the quest

In WoW, you can get the quest in various ways, such as a non-player character. But the task "Shabby Hilt" is activated at the moment when you receive this quest item from the mob in one of the specified locations. The Forge of Souls, Saron's Pits and Halls of Reflection are those locations where mobs meet Ghost Prisoner and Imir'yar Skyline, and it is from these that you can knock out the desired item - a worn hilt. The chances for this, of course, are very small, so you need either not to think about it at all and hope for luck, not concentrating on the drop of the quest item, or to throw all the forces on its prey, that is, to beat precisely these mobs under the maximum number of buffs , Increasing the probability of dropping the desired thing.

When you get a worn hilt, you can take the first quest, which will be called the same as the item. After that, you need to go to the Icecrown and transfer the found object to the Myralia Sunshine. On this quest, "Shabby Hilt" will end, but the next stage of the chain will begin.

"What Dragons Know" and "Plans for the Silver Alliance"

The next step is much easier, since you do not have to knock out objects. It was necessary to do this in order to get the quest "Shabby Hilt". If you talk about the tasks "What dragons know" and "Plans of the Silver Union", then here you just need to move between locations. To complete the first assignment, go to Dragon Pogost and talk with Krasus there. The next target is Master Hathorel, who lives in the tavern "Refuge of the Sunreaver" - it is to him that you will surrender this quest, after which a new one will appear.

The second quest is a bit more dynamic, because it will need to go down to the Cloaca and go into one tavern, where you will find the Silver Alliance Messenger. He must be killed and taken from the body of the paper, to be taken to Hatorel. But at the exit from the tavern, be vigilant - you will be attacked by another member of the union, which also needs to be eliminated - this will advance you in the chain of quests "The Shabby Hilt". Horde or Alliance - tasks will be the same for both factions, so you can safely navigate this guide anyway.

"Appropriate camouflage" and "Meeting with the Wizard"

In the first of these quests you will play a mini-game with Shandy Shikbelsk - you will need to help you hang out the linen - this is required to advance the chain "Shabby Hilt". The Horde and the Alliance, as mentioned earlier, are the same in this respect, so there is no need to take care of differences. After the mini-game you can take a camouflage cape and go to the next task. There you will need to find the Wizard of Tibalin, talk to him and take from him a book, which then should be attributed to Hatorel. And again the chain of quests "The Shabby Hilt" is identical - the Alliance assumes the same actions as the Horde.

"Return to the World of the Sunshine" and "Shuffle the Sword"

The next task is extremely simple. You just need to return to the character named in the title - Miralie the Glitter of the Sun. If you forget where he is, you need to go to Icecrown. But the fulfillment of the next task is much more difficult - you need to go to the dungeon, clean it, collect five bars of the Saronite, kill the boss and take his hammer, and then shove the same sword, which is mentioned at the beginning. After that, go back to Miralia and continue your journey through the chain "Shabby Hand" 3.3.5 (Horde here is a little different on passing from the Alliance, but it is almost unnoticeable).

"Temper Klinok" and "Halls of Reflection"

In the next quest, the tactic is the same - clear out the whole dungeon, get to the boss and kill him, and then on the emerging crucible you temper the blade. And again you need to return to Mirralia to receive further instructions. You are unlikely to be surprised, but the next quest is also a journey to the dungeon, only this time you need to take away the ready-made sword. It's well guarded, so you'll have to try to get it. But as a result, he will still be with you. After that, again you need to return to Mirraliy.

"Journey to the Solar Well" and "Talorien - Finder of the Dawn"

These are the last quests in the series "Shabby Hilt" - the guide is approaching its logical conclusion. So, in the first task, you need to go to the island of Kael Danas to talk with Haldaron Light Wing. This task is limited only to visiting a non-player character. But the last errand from the chain can be called the most interesting, since it is filled with events. So, you need to go to the south of the island, on which you communicated with Haldaron.

On the Path of the Dead, life will no longer seem like an easy walk, because you will always be attacked by representatives of the undead. Fight off them and continue your movement along the path until you notice the remains with which you can interact. Check that you have been completely cured and ready for battle, as there will be a most serious battle for the whole chain of tasks. When interacting with the remains, an event will start - you will be joined by an elf, who will need to be protected from various undead. It is necessary to hold out a certain time, not perishing and not letting the elf die. After that, you can safely go to Haldaron to demand a reward from him, as the chain of quests is over.

Promotion

For each quest in the game you get a reward. Depending on the class of the character for performing a certain task, you will get either a rare sword, or an equally rare blasting weapon. In fact, all efforts are worth it to get such items.

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