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Passage of "The Corsairs: Damned by Destiny". Game "Corsairs: The Damned by Destiny": the passage of all quests

Welcome to the world of sea adventures, fast ships and brave pirates. Today we will go on a trip together with the new addon of the popular game called "Corsairs: Damned by Destiny". Passage of all the quests, presented on our site, will not get lost in the boundless sea spaces and learn all the possibilities of this amazing game. In this article we will analyze not only some basic, but also additional tasks. So, we begin.

Subject tasks. Uninhabited island

Passage of the "Corsairs: Damned Destiny" will begin on the island of Dominica, where we will get after the creation of the character. One of the sailors will run up to us and tell us that our ship is stolen by traitors. Now the protagonist needs to get out of this situation, and for this we go to the grotto, located on the island, and find another member of the team. From the conversation with him we learn that an unknown vessel is approaching the island.

When the sailors begin to search the island, we try not to make a sound. We get the saber and the necessary items from the trunk. We go to the beach and find a captain named Tommy Fat Man. We pay him for transportation, but after betrayal we kill the scoundrel and return our money. For this task we get our first ship and access to new assignments.

Richard Tillman and his products

Together with the first ship, we receive a quest: to deliver a load of cocoa to the island of Barbados. In the port, next to the entrance to the plantation, we find the owner of the cargo - Richard Tilman, who will pay us only 750 piastres, allegedly for delaying the goods. But we will receive from him the task of delivering porcelain to the island of Hispaniola. And this business promises to bring us already 7000. The continuation of the "Corsairs: Damned by Destiny" will continue in Porto-au-Prince, where from the conversation with the owner of the tavern we learn many interesting facts.

We leave to the residence of Prenol and take our money. We also get an offer to come back in a week for a new assignment. We go to Prenol every day and one day we help to get rid of three bandits. We go to church and get an order for Shona Stablowski.

On Antigua we go to the tavern to find out about our victim, but we find Stablowski himself and learn many useful facts. We receive a request to go in 3 months and go to Antigua in order to search the house of Prenol. We find a letter from which we learn that Tilman is also involved in a robbery, and we go to him to Barbados. Entering the residence, we see how several bandits deal with Richard, after which we enter into battle with them. From the note found on the corpse, we learn that the customer of this murder is Prenol. If 3 months have passed, then we go to Sean, who will prompt the key phrase. We sail on pearl fishing on Amatic and find Charlie. We tell him the key phrase and learn the location of Prenol. We leave for Bermuda and find out in the bar that Prenol meets with accomplices in the bay "a broken trough." We overhear the conversation and learn about the treasure. We enter the battle and get a map, and now we just have to go to Santiago, where we find a chest with 300,000 piastres. We return to Stablowski and give him money, for which we get a Spanish rapier and a new task.

The betrayal of Grifo Saifus

Continue the game "Corsairs: Damned by fate." The passage of the next quest will lead us to the island of Bermuda, where in the local tavern we learn about the death of the count. We return to the tavern in two months and find out where the shebek is located. We find a ship in the open sea, to the right of the lighthouse in Havana, but after boarding we learn that it is not "Piranha". A month later, the barman will tell us about the trader who needs to be found in the Gulf of Runes. We disembark and go into the jungle. After the battle we learn about the crash of the Piranha. We sail to the island of Turks and in the northern bay we find a chest. We return to Bermuda and talk with Otto Groberg, who will tell that the shebeka "Marlin" will be in Puerto Principe. Now you need to get to Cuba within 10 days, otherwise the quest will fail. We take a shipboard and finish the quest after talking with the owner of the tavern in Bermuda.

Quests of the Black Orchid. Mysterious Artifact

Continue the passage of the game "Corsairs: Damned by fate." The next quest will bring us 500,000 piastres. After reaching the 10th rank and passing or failing the previous task in any port, the messenger from the host of the tavern will approach us. By the way, this task will not bring much trouble, it is enough to go to the destination, recorded in the diary of assignments. The places that can cause difficulties are a battle with three battleships near Martinique. But in this case you can run away from the opponents if you feel that this fight is too tough for you. Also a problem for many players is the cipher to the book, which can be found on the coin found in the chest of Brian. Next we go to the Bay of Doom, but before that we leave all the money to the moneylender. A ship with officers should be sent to the port authority, otherwise you will lose everything. We follow the marker when we need to wait, or enter the battle. We kill the governor, the bodyguard and Mathilde herself, get a strange thing and sit on the frigate, which is attacked by Spanish ships. During the battle our hero will lose consciousness. On this task ends, but a new quest begins.

A gift of fate

Waking up, we learn about the losses, we carry out the tasks of the pearl catcher, and when the time is right, we go to the bay of Nikoya. After getting acquainted with Ferereguero, we have to run around and learn about this character, as well as get a task to fix it. We find a frigate with purple sails, we take it to boarding, talk with the team and learn about Meritore. After the murder we get the first part of the artifact, and the next one awaits us in the settlement, already as a reward. Another part is found in Bermuda after the murder of Jackman. Further searches will lead us to the trunk on the wreckage of the ship near the Bay of Forsaken Hopes. The remaining parts where to look for - is unknown, so you'll have to wait a little. After some time in the ship's log find a record that will lead us to another part of the artifact. And the last piece we'll find from street vendors. After collecting all the parts we sail to the Turks Island, we get the "Black Orchid", and to it - 2 months of invulnerability.

Spanish generosity

The next main quest we will receive 10 days after the end of immortality. Passage of the "Corsairs: Damned by fate" will continue after the messenger from Emilio Albaretti approaches us. We go to him and talk about the sale of the artifact "Black Orchid". The deal should be carried out when Kendrat says that he can make a useless artifact that lasts for three days without immortality. During the transformation, we need to capture the battleship or Manovar, although this is not necessary. You can just go back to the tavern after a while. So, we follow the marker. On the way of our hero expect different adventures and sea battles, which will bring many useful things. But the main thing is that at the end of the quest we will get a colony of San Juan.

Little Bastard

Continue the passage of "The Corsairs: Damned by fate." The next quest we will receive two months after the ending of the trilogy "Black Orchid". You can take the task from Alekhon Kendrat in his residence. Listen carefully to the legend of the brig, which brings death to its owner and go in search of. Our hero will visit many places and get acquainted with many useful and not very characters. And here is the brig in our hands. Now the main thing is not to forget to search the ship and find the damn thing, namely the hourglass, standing in the cabin near the door to the gun deck. We take the artifact to Kendrat and get a pretty powerful ship as a reward for completing the assignment. The next task we can get no earlier than a month.

Raul Esperanto

We return to the appointed time to Kendrat, who remembered, where he saw a mysterious sign on the accursed hourglass. We go in search of the scientist Raul Esperanto. During this mission we will visit the prison on Navis, visit Cuba, Marigo and Willimstad. The reward for completing the assignment will be a French cuirass which will save lives and health more than once in battles with pirates, because this armor reduces the damage from sabers by 20%.

Find and destroy

This task is taken from Kendrat only one and a half to two months after the previous one. We go to find the keys that remove the curse - just follow the task token. Now that the keys are found, open the hourglass. As soon as this happens, the assistant will run in and say about the approaching black manovar. Before going to sea, do not forget to save, because the enemy is strong enough, and the battle in the storm - not the easiest idea. After the fight, a powerful ship "The Breath of Death" and an artifact that adds 10 units to secrecy and authority will be given to you as a trophy.

Additional missions

A brave pirate will always find something to do in anticipation of the main tasks of the game "The Corsairs: Damned by Destiny". "Disappearance of Ships" (the passage will be given further) - a quest that can overtake a hero in any port, if you spend the night in a tavern. It is quite easy to accomplish this task, it is enough to ask the owner of the shipyard, the governor, the barman and the seller, who will definitely give a tip about the direction in which our ship sailed. We find a ship and go to chase. The only thing that should be taken into account is that the task is given for a while, so you should not hesitate.

Another quest that can be easily obtained in the game "The Corsairs: Damned by Destiny" - "The disappearance of people." Passage can begin only after reaching the main character of the 10th level. On any archipelago there are many caves, and we go there. At the entrance to one of them we find a man fighting with skeletons. We rush to his aid and learn about the treasure of the Incas. Then we are waiting for an exciting adventure, after which, as a reward, we get three coins that give excellent bonuses to skills.

But this is not all that the passage in the game "The Corsairs: The Damned by Destiny" is preparing. "Mysterious Island" - another quest that you can get after level 15, will bring us just a great reward. It begins at the tavern, where after a conversation with the tramp Jim Smith, we learn about the cursed treasure. We go on a quest and in return receive a unique and powerful ship "Red Devil" and a thousand gold bars. Also, do not forget to search the shaman after the murder, because you can find the "Imperial Ax" on his corpse.

This concludes the passage of the game "The Corsairs: Damned by Destiny". All the quests presented in this article will bring a lot of pleasure to players who love freedom and the salty smell of the sea. So go ahead, brave and brave pirates, to conquer unexplored spaces and search for artifacts!

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