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Passage Divinity Original Sin: tips for beginners

Judging by the reviews, this is an amazing role-playing game. Especially it will be interesting to those who love the old school subjects. The developers of Larian Studios have worked hard to fame, and the child, grown for money, collected through Kickstarter and PayPal, can not but please fans of RPG. Clear mechanics and atmospheric music, plot and dialogues, composed with a fair amount of humor, intrigues and detective twists. All this and even more you will get carried away by this game.

Character Creation

At the beginning of the game you choose your two main characters. There are templates, however they can be completely edited according to your wishes.
Be attentive to the choice. The essence of the following. These two characters will stay with you until the end of the game. In the process, two more will join to create a full-fledged group.

Now a little secret - in the future will meet monsters and bosses, not susceptible to attacks of this or that element. In addition, the game has a developed system of abilities, skills, creation of objects. Try to balance the group so that each of its members was useful in the passage. Someone will let them open locks, another to trade, and someone to treat. Each has two skills.

By the way, he can be treated by someone who owns the magic of the air, pay attention to it.

The second feature is that all animals talk, whether it's even the latest rat or coastal crab. In addition, you will be surprised, they can by chance take jobs. And markers on the map, by the way, no.

So keep a close eye on the balance. Otherwise, the passage of the game Divinity Original Sin is much more complicated. But this applies not only to skills, but also to skills, and therefore, to equipment. It means that if you have the first hero in heavy armor, the second in the fabric, the bow is only for one, and for the second staff, then you have made the correct recruit of the fighters. Now everyone will receive the best armor and weapons.

A few more reservations for the future. Do all the actions, based on common sense. Reputation here matters. If you do a lot of jumping, then prices will increase many times, non-player characters will begin to shy away from you. In general, or do not indulge, or do not get caught. There is no third.

By the way, more often save. The unpredictability of the game is simply amazing, and the rapid preservation will save your nerves and time more than once.

Also with the help of save-and-load you can get stunning things from the chests. Especially resort to this if rare things fall out. And the passage of Divinity Original Sin will be much easier for you.

Locations differ in levels, so if suddenly there were monsters five levels higher than your group behind the gate, most likely, you were not wrapped up in the city. Learning to be friends with the map.

If you are keen on creating things, the game will be able to satisfy your requests. Read books and improvise with the ingredients. After all, most of them are not a problem.

By the way, for starting capital, you can take out a few paintings and gold things, they are valued as weapons and armor. You can exchange for necessary books or, selling, buy mercenaries.

In general, if such games as Fallout and Arcanum are not an empty sound for you, you quickly navigate in the atmosphere, and the passage of Divinity Original Sin will be a pleasant holiday.

Features of combat

The battle takes place step by step. Each character has a certain number of action points (ODs), they are spent and gradually renewed. Sometimes it's better to skip a few moves and give out a combination that the enemies will not survive.

Attention! Treatment is stretched in time, so we do not greatly lower the health of the characters.

Always use all the abilities to the maximum, and do not neglect things around. For example, a barrel with oil + everything, with fire - a smart AOE with a long fire. If you fill it with water, there will be a cloud of steam. Add electricity and get a terrific assistant. Unbreakable cloud will roast opponents around. The main thing is not to approach.

The coolest combo is poison with fire and oil.

A barrel of oil, by the way, perfectly slows down. Teleport it to the head of a too zealous enemy, and then set it on fire.

Carefully, very carefully look at the statuses. Wet opponents will stun electricity, and blazing, most likely, just extinguish. So use spells wisely.

Puddles are perfectly frozen, and the enemies fall perfectly and are beating their heads. Elegant mill for a couple of moves! The clouds are dispersed by rain.

By the way, beginners are recommended to visit the cave at the beginning of the game. You will be able to learn and practice skills in the training mode, otherwise in the game Divinity Original Sin 100% pass no one guarantees. If you are already familiar with this engine and mechanics, skip this note by the ears.

Forming the detachment, we use the standard arrangement. First let the fighter in the armor go, then the one who uses the melee weapon, but in a lighter armor. Healer and archer or magician closing. Moves easily - just drag and drop icons, arranging the order. So, are you ready? Go!

Sayzill: some secrets

Appear on the beach. We are moving to the north. From the corpse we lift the first things - a diary and a scroll of the incantation "Rain". After killing three skeletons, we go into the training dungeon.
Now carefully. Coming out of it, we do not approach at once to drunken soldiers who talk nearby. We go strictly to the south and see the mollusk (portal, by the way, we pass).
After talking with the arthropod inhabitant of the depths, we return to the portal. We are looking for a shovel and a branch (2 branches = staff). Between the soldiers and the portal we dig a box. You took the shovel, did not you?

Talking with the guards will bring one of the first achievements. While one says, the second hero, try to sneak unnoticed across the bridge. You will be caught. Do not be afraid, achievement in your pocket! The passage of Divinity Original Sin without such problems can not be considered complete.

Legionnaires will take to the beach, where the orcs rest. For adventurers, experience is not a problem. First we kill the shaman, he heals his fighters. We go to the gate and talk to Arkh. Further we go on quests. Everything is simple there.
One secret. Under the wall, near the pier at the entrance to Sayzill, a box was buried. It's better to come back here when you have a group. For him give the experience.

Next we will walk through the peculiarities of puzzles. This is help to players who are tired of the endless hunt for pixels.

The northern surroundings of Sayisil

Here the special challenge is the quest "Speaking statues." It has a share of humor from the developers. The choice of sculptures will offer different options: from training flights to showing the future. The last, incidentally, quite a joke. You will be able to see the credits that come after the completion of the entire game.

In Divinity Original Sin, the passage of a statue (a task associated with it) is often not the first time. The secret is simple action. The statue needs to be beaten by the element to which it belongs. Thus, the earth is stone, water is ice, air is lightning, fire is fireball.

Opens the passage to the next cave, we beat a double, take the amulet.
On the way up, we click on "water", "earth", "air", "fire". Again we kill the double and carry the amulet on the pedestal. The reward is waiting for you.

Church

In the south of the cemetery, near the well-armored skeleton-knights, you can find a chest. Only first you have to destroy the guard.

Before the entrance to the chapel, statues await us. Presumably, if there is a necromancer in the group, you can agree with them. So, there are four kamenyuki of the eighth level. They walk slowly, easily cast spells. By the way, there is one sculpture from obsidian, and so, it beats only physical damage.

In the manuals of Divinity Original Sin (passage), the church is not mentioned much, because it is considered an easy puzzle. Buttons are located in the lateral branches of the building and on the walls. However, there is a little secret with interesting things.

The left extension, its leftmost corner and a good perception skill. Is there such a thing? Then you will have a hatch, through which you will get to the chest with rarities. Do not forget about the game - saved-booted. There is an amulet of a bull.

Divinity Original Sin, Lucullah. Passage

So, we have already gone far enough. At this location there are several interesting and not very complex riddles. Especially if you stock up on the necessary inventory.

Let's go, there's enough secrets. Quest with a suicidal skeleton is simple. We teleport it to the north of the corridor. Let him explode as much as he wants. Only do not enter the room yourself, everything is done from behind the door.

Complexity can arise with the removal of the magical barrier around the hut's hut. There are two options. The first is faster, but you get less experience, the second is longer and more difficult, but you will not get very much. Barrier is destroyed if you kill all the plants around the house. This is the first way.

The second looks like this. We speak with a mushroom. Answers to puzzles - "cob," "stone," "butterfly." Further we return to the main road and we rise upward, after disassembly with mobs we go to the left.

In the clouds of gas we throw trash to deactivate, the area of fire bombardment can be disconnected archer. It is necessary to pull the lever.

Find a scroll, remove the barrier, we get in general 7150 experience.

As usual, in the game Divinity Original Sin passage of the cave is associated with riddles and hidden opportunities. In the basement there is a secret switch, he opens the door. Near him is a trap, carefully. Immediately eliminate the firearms on the right, then shustrenko to the left, while the villains did not score the last pig. The Hog will agree to find treasure for you. For this, at the crossroads, send it to the right until the impasse. In combat with the boss will help the skill of necromancy or fascinating arrows.

We enter the water surface of the lake and find ourselves in a completely different place. When trying to find a guide on the location of Divinity Original Sin Heberheim, the passage is best sought in the secrets of Lucullus.

Snow country

So, to pass the gate, you need to leave one charm on the secret, and the rest to pull the lever. After do not forget to pick up the character.

The entrance to the fire cave is also not very complicated. It takes a good perception. Near the broken lever we find a hiding-place, there is a key in it. Quietly open the door.
Mechanical rats are killed with water.

Guardian, the boss in the snowfields, it's not easy to kill. He has 2500 HP and 72 armor. Therefore, we reduce the armor in all ways. The possibilities are as follows.

  • The environment is 10.
  • Silver arrows - 50%.
  • Warrior's call to reduce armor.

At the entrance to the eastern stronghold is a lava trap. If it works, death is 100%. How to disable? We pull the drawers on the buttons. You need to keep all four pressed. After pulling the lever to the left of the trap.

Next we meet an old friend. Do not look for the game Divinity Original Sin passage. The well will easily fulfill our desire. Please stop the snowstorm.

King Boreas

The difficulty is that the boss can not be beaten by magic. He is cured of it. You can only attack mages called by them. The very same king is destroyed by physical strikes. Here the fighter of close combat destiny is written to pull everyone out.

By the way, later, when you are in the throne room in front of a statue that will ask you about the brother of the king, you need to give the right answer - Lurrean. Otherwise, you will watch the game load. The options are ten, and for the wrong decision, the whole group is destroyed. Black humor developers.

Lukulla mines

If you are already familiar with Divinity Original Sin, the passage of the mine will not be difficult. There is only one important point. Go into the mine, go straight, talk to the character, then kill the target on the right, take your head. And here we attribute it immediately to the quater. Only after that we proceed further.

Breaking the debris and barricades, we make our way into the depths. The goal is to learn the code word from the undead. By the way, it is "Sadakandras". After this, we return to the knights of death. If you have not already had them, you are lucky. If they were, then they looked at the boot screen. They are invulnerable.

How to get? You need a thief with invisibility or a spell, a scroll. The bottom line is this. You need to get past them and open the portal. Then the whole group to move from the beginning to the newly opened door.

Using the mirror, we teleport to the library, then - to the office. Here is the curious spell of Leandra. If you connect it with her own blood, you get a book on how to master the spell. It will help to remove invulnerability from the death knights. This will greatly facilitate the passage of the game Divinity Original Sin afterwards.

Further through the portal there is a tomb, a porch. Exit to the south-west, inconspicuous trail.
Temple of Mangota. In the game Divinity Original Sin complete passage is impossible without this skinny creature. How to deal with him? We keep under the mills and beat them mercilessly! It will be more difficult with demons. Well, teleports and elementals help you.

Side quests

In the forests of Luculla you can get hold of a decent experience. Let's look at simple tasks.

So, the queen of spiders. Terrible enemy, but spits only with poison, so he is killed quickly. It is located near the entrance to the area. Behind her there is a chest with good things.

Then the shepherd Roy leads his animals to slaughter. If there is an opportunity to talk with animals, we pass this sad news to the animals. They are asking to protect them. We play in "Stone, scissors, paper" with a lover or kill him. 4500 experience will not be superfluous.

The village of goblins is quite an interesting place. If you refuse to talk to the totem, they attack the group and endure two main characters. End of the game. Therefore, it is worth to win a pass to the village - again in "Stone, scissors, paper." The answers to the elder's questions are elementary. They relate to the quests that we have already passed. "Legionaries", "starving" and "Alfie." Simply responds logically. We get permission to move freely.

The only benefit from the village is to sell the trash and, if desired, let off steam on the goblins, along with a little experience. From the totem, by the way, the bloodstone falls.
After the village we go to the side of the spider country. On the way we meet Frederick with broken legs. Above it there is a hill, there near the tree there is a stone slab. Do you swing the perception?

In the crypt there are gold objects. The key from the door to the office is on the garden beds.

Skeletons come to life, do not relax. Here we zatarivayus. Do not miss a book to enter the cave of the king's troll. At the exit - the ghost of Maradino and 7875 experience for him. Not bad!

At the entrance to the Dark Forest there is a bridge. So, before you approach it, it is strongly recommended that the notorious king of trolls be eliminated. In this case there will be a free pass and a hidden achievement.

At Silverglen, we give Nad a compromising story to Lawrence (remember, sent you to head into the mines?). We do not take bribes, we do not save them from the crowd. 9000 experience and revenge. Not bad.

Divinity Original Sin, Initiation. Passage

Location Silverberg, Church of the Perfection. We are interested in Loic. The correct answer to his questions is yes, no, yes. You have to get to the cave by the quest. It is in the north, if you go through the western gate.

Further we go to the statue, we speak with it. The first task will be with portals and buttons.
The sculpture will infect with the disease, do not panic. You will heal it after the task. This animates the passage of Divinity Original Sin. The test is as follows.
The weight we need is 1; 2; 5; 7,5 - according to the order of the figures in the figure. So, we search for items in the inventory according to gravity or use objects in the room. The first, the biggest button - or we throw all rubbish from the backpack, or take a heavy barrel, just below the portals. There will be a second nearby, smaller, it will also come in handy.

Next, clockwise, put a candle that was near the stairs or Book of the Immaculates II.

Then - a bucket or 4 medium medicinal potions. And the last button is a smaller barrel or a large vase.

Sentry buzz, dear adventure, you are guaranteed. In a black-black room, on a black-black floor ... Remember? That's exactly what you are waiting for.

Let's drink a seagull or something stronger and move on to the next quest. Here we are waiting for leverage. The main pin is pulled at once and destroys the crawled monster. Then the sequence is simple - from right to left - the first is not completely to the right, the other two are to the right to the stop. We pull for the big lever. Voilà! This is how we proceed in the Divinity Original Sin Initiative. Passage will give you an unforgettable pixel-safari.

By the way, having taken a star stone, you will be cured of the disease received at the beginning of the test.

Then the path lies to the altar. Here you have to fight with the necromancer and his minions.

The skill of perception is very useful in the game. Therefore, one of the characters it simply should have, and the higher, the better.

Taking Loike's key, we go to the basement of the chapel and through the portal to the village. We are interested in a cave under a precipice.

Portals should be in the order written in the diary. If you are lazy to read, here it is - ice, mountain, fire, waterfall, behind the curtain, mechanism.

By the way, in the game Divinity Original Sin the passage of the immaculate adepts is the basis of the plot.

The final part

Here, incidentally, we will be helped by a spell that removes invulnerability from the death knights. So, the Ghost Forest. At the entrance, special attention is paid to the pumpkin skeleton. We kill it faster.

Stone elem tells about the demon that feeds on fear. We will find him in the hut behind the forest. By the way, in this house you can gain experience on the cyclops. At 5,740 for each.

Demon Balberit. We kill the souls in the corners, after - it. From the body we take a pebble.
Quest with sheep turn is good, but the net of armor is not very good. What to do? We throw star dust under a tree and eliminate the miracle of nature that has come running.

In Divinity Original Sin complete passage is impossible without killing Cassandra. Have to visit the Temple of Death. Here again, the spell of removing invulnerability is useful, we conjure up statues.

In the sanctuary you can only get in the form of a corpse. So we give the pyramid to one character, cut it, go inside and revive it. It is not difficult to clean the temple.
It is important to burn the bones after digging the grave. In the eye of the statue we take a bloodstone. In general, their game is only sixteen pieces. We are looking for everything, otherwise it will be sad in the end. Cassandra herself is a very easy boss.

The last of the difficult moments of the game. If you do not find all sixteen stones, there will be disappointment in Divinity Original Sin, the passage of quests that took a lot of time. So, the Source Temple. We find the last stellar stone. Particularly interested in the upper corner on the left, if you look at the map. There's a secret button near the rock that closes the tunnel. Luck on our side, the road is open.
Here and there can be a stupor. You will pass into the next stone door only with all the collected stellar stones. How is it solved?

Option one: you did not activate one or more bloodstains. Just double-click on them in the inventory.

Second: not all portals can be opened at the end of time.

Or somewhere they missed the pebble. Remember, they are sixteen.

It is possible, incidentally, to break the door, but time will go a long way. She has 54 thousand health.
In the temple upstairs in the library there are books with testimonials. The important point - when you face two statues on which "religiousness" and "materialism" are written, look at your worldview. What you have written on the fourth tab, that sculpture does not ruin. Otherwise, the game will throw you to the beginning of the temple. Not quite simple in Divinity Original Sin passage. This church badly spoils your nerves if you try to run fast.

Next is a statue with a trap. Remove the invulnerability spell and shoot. With sculptures with the inscriptions "altruism" and "selfishness" we act in the same way as with their predecessors.

Traveling through the hatches, we encounter two more products made of stone. Courage or discretion? The algorithm is the same.

That's the last puzzle. In Divinity Original Sin, quests were easy for you, is not it?

Riddle with candles. The first combination is everything except the one in the middle. The second is only central. The third is candles on the line from the cabinet to the stairs.
The wizard opens the portal to the garden. Important! After you follow him, there will be no return journey. If there are quests left, you are not sure about the level of characters or not enough things, go back. Do everything, skimp. Entering the original garden, you will finish the game. Only the final boss is ahead.
Before it Leander is better not to kill, but to chain the chain.

So, we kill Trinket (remember, the sorcerer should not have been touched?).

The last boss is the Dragon of emptiness. Simple enough. One tip: save action points, attack only when Astarte puts a blessing on you.

Good luck, dear gentlemen, adventurers!

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