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Old strategies do not have age

The world of strategies has always attracted users. This is due to a variety of factors, from an intricate and interesting plot to the training of logic. Even the old strategies are still popular, because each of them is a real masterpiece. Despite the fact that the graphics of the past decades are quite inferior to the modern ones, players are happy to re-experience those moments that have already been "wiped out".

You can not consider the old strategies without giving examples. First we will plunge into the past, at a time when life was not going on as it is now. Strategies based on antiquity have always been popular, and this is due to the fact that a person can not return for several centuries or even millennia ago. However, he is willing to plunge into the world where people were patronized by the Gods, legendary heroes fought with evil mythical creatures , and rulers expanded their territories by conquering neighboring ones. The battles were then held on spears, crossbows, swords, which now can only be seen in museums. A game of this nature is Age of Mythology.

Despite the fact that it represents only three races, the developers have made many subtleties. Even playing constantly the same representative of the past world, it is possible to set the development of one's ancient country in various ways, in this, and pervine. All the old strategies, as well as their more modern sisters, are built on the wit and logic of the user. For the first time Age of Mythology saw the world in 2002. Since then, she has experienced many changes, both internal, plot, and graphic nature. And this game definitely should break out on the leadership positions of the rating of old strategies.

After the user has plunged into the past, he will invariably want to look at a time to which he most likely will not live. Old strategies for the future allow us to distinguish among them a bright representative - StarCraft, first published in 1998. The main difference between these games and the projects described above is that the imagination here is infinite. If the game story relating to the past is strictly defined by historical sources, the future is more diverse, since there are no restrictions on the idea of it. In the game, the user has to choose one of the races and guard their territories from enemy invaders, and even expand their zone of action in outer space. It is a pity that warriors in races differ little from each other, but the plot does not suffer from this at all.

It is impossible not to touch on turn-based technology when talking about strategies. Few would argue that there is a better game in this category than HOMM. Her characters became truly cult, as their story began in 1995 and continues to this day. And the old turn-based strategies are only the first three releases of this game. The graphics in this fantastic world have gradually improved, and in the fifth part it has become truly delicious. And the number of races has grown from four to eight.

Giving advice to players on the choice of a particular game is meaningless. Tactical methods are developed by them independently. That's why it is difficult to single out one or several games of the past decade, because they are all good in their own way. Definitely one can say one thing: the best old strategies are those that you want to play constantly.

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