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Game Fallout 4: Far Harbor: how to start?

In Fallout 4, there are many diverse and interesting adventures. And to completely pass the game, gamers will have to spend a huge amount of time. But the developers do not stop there and constantly pamper players with new large-scale additions. One such DLC is Fallout 4: Far Harbor. How to start the implementation of this add-on and what lies ahead for you, our brief review will tell about this.

Helpful Tips

Before installing the addition of Fallout 4: Far Harbor, you should learn about some of the features of this DLC. As in the original game, your decisions directly affect the further development of events. This introduces some "zest" in the passage. After all, you do not know what the fulfillment of a task will result in.

In our guide you will find a description of the plot tasks. But in addition there is a huge number of side missions. And if you want to completely immerse yourself in the history of DLC, we recommend that you begin the passage with them. After all, some secondary quests will be lost as soon as you complete this or that basic task.

How to start DLC Fallout 4: Far Harbor

To run this add-on and start missions, you do not need much. First of all - it's to install DLC in the main folder of the game, well, to go through the storyline before the task of "Revelation." After that, turn on your pipboy and find a message from the agency Nick Valentail. Next, go to the office and talk to Assistant Ellie. From it you will receive a task to find the missing daughter of a fisherman.

Go to the scene and talk to Kasumi's parents. Find the girl's notes on the second floor in the old chest of drawers, as well as the key to the safe hidden in the photo on the countertop. The next holo-recording is hidden in the boat house, which is opposite the main building. Study the information and share it with your parents. After that, the island icon will appear on your map, where all the adventures of Fallout 4: Far Harbor will take place. It remains only to move there and begin to learn a new location.

Walk in the park

We proceed to the passage of the main line of tasks for the addition of Fallout 4: Far Harbor. How to start DLS and find a girl? First of all, talk with Captain Avery. He and his assistant will be waiting for you on the pier. During the conversation, be careful with the answers, because while the locals do not consider you their friend and can treat your hero with some hostility.

At some point in the conversation, an attack of mutants will begin. Go back to the "Corps" after the captain and help the local residents to repel the attack. Be careful, because there will be quite a lot of mutants. And to continue the passage of tasks you will have to kill a lot of anglers and swallows. And they are considered one of the most dangerous opponents in Fallout 4: Far Harbor. How to start the next mission? After the victory, go to Captain Avery, who will give you a well deserved award and tell you about the old man Longfellow. This character can help in the quest, so go to him.

Road to Acadia

You will find the old man in the tavern "The Last Shelter", located in the center of the settlement. Next to the character, you can find "Almanac Islander" - quite a useful book, giving a bonus to experience. Talk to Longfellow and go with him to Acadia. Before leaving the settlement, do not forget to visit the merchants and stock up cartridges and stimulants, because the path will not be easy. On the way, you will meet a large band of bandits. It is better not to engage with them in an open battle, but to destroy the enemies secretly. After all, on the side of the robbers, there is a numerical advantage.

Do not relax and after the destruction of the gang, because you will still find ghouls, swamps and other dangerous mutants. Follow Longfellow until he leads you to one of the followers of the group "Children of Atom". Talk to this character, but do not stay too long. A preacher can call her companions. On the way to the city, Longfellow will say that his mission is accomplished. If you want, you can ask the old man for another service. In this case, the character becomes your companion. Longfellow is an excellent companion who knows all the secret paths, in addition, he will allow you to use his workshop, and will also negotiate with local residents for various assistance.

Find your place

At the end of the path, you will get to Acadia - one of the main locations of Fallout 4: Far Harbor. How to start the next task? Upon arrival in the city, go to the observatory and find in the central part of the steward DiMa. The head of the synths will not refuse to talk to you and will give you several additional tasks that you better perform at once. In addition, the character will indicate the location of Kasumi. Go to the lower levels, on the way looking into the Aster laboratory. Here is another copy of the "Almanac of the Islander".

Talk to Kasumi and follow her request. You can do this in many ways:

  • Overhear conversations.
  • Hack terminal Faraday (this requires a high level of "Intelligence").
  • Ask DiMa. This option is possible only with the pumped-up skill "Charisma".

After learning the information, download the program to a Faraday computer. After that, talk to Kasumi and start a new task. But before this, stock up on anti-radiation drugs, because without them you will have to be very tight.

Misty visions

Follow the marker and find Richter. This character will direct you to a radioactive source from which you need to drink water. Do not forget to use Antiradin, because there is a fairly strong level of infection. Having drunk water, you will see how the color scheme will change. Next, you need to follow the person who takes you to the Temple. Here you have to fight with ghouls. After the victory, crack the door (password MOTHER). Take the idol and go back to Richter. On this mission, "Misty Vision" will be completed, and you will be able to begin the next mission of Fallout 4: Far Harbor. How to start a quest to find memories and successfully complete it? You will learn about this from the next block.

It is better not to remember

Now that the Core is available for research, do not rush there. First, replenish the stocks of merchants, because the path will be dangerous. Do not forget to speak with the confessor Teck, who will give access to the memoirs of DiM. On the way to the control center one of the followers of the sect "Children of Atom" meets. This character can take an additional task.

On the way to the core, you have to overcome a cunning system of protection. Avoid lasers and turrets, and also destroy the robots found on the road. Go to the control center and pull the lever, which activates the supplementary power system. Now you need to solve the puzzle and extract all the memories. To do this, break the barriers with the help of a ray and place the blocks, turning the indexers in the desired direction. After you extract all the memories, you will be informed of the whereabouts of the new power armor. In addition, you will have the coordinates of the factory "BIP". In this place lies the further way.

What should life be like?

And so, we came to the final mission of the addition of Fallout 4: Far Harbor. How to start this quest? First of all, visit traders and replenish your arsenal and stock of first aid kits, because this adventure will be very dangerous. Then open your pipboy and find the factory in the center of the map. Perhaps you've already visited this location, and then you can just use "Quick Move". If not, then select the nearest point and go to the destination.

Factory "BIP" has become a haven for supermutants, so that in the district there will be a lot of these creatures. Get to the medical center and enter this building. When cleaning each floor, climb to the roof and find the entrance to the factory workshop. At the top level you can find a unique power armor, so do not forget to look around. Get down and hack into the computer. Go to the elevator and ride it. Below the stairs, unearth the grave, in which you will find the skull and medalion of Avery, as well as the holo-recording. These things will be necessary for you in order to decide the fate of the island. Before you leave the location, it is good to search it, because in boxes you can find many useful things.

Ending Endings

After the passage of the final mission, only on you depends the fate of the inhabitants of the island. And you can choose any of these options:

  • A good ending, in which all survive. Return to Acadia and talk to DiMa. The quest "Reformation" will start. Following the marker, find the shelter of Martin. Take two recordings and go back to the steward. Next go to Tekta and show him your findings. Now you need to go to the control center of the Core and convince the confessor to escape. If this can not be done, then you can just kill Tekta. It remains only to talk with DiMa and carry out the quest "Family affair". As a result, there will be peace on the island, and the girl will return to her parents.
  • The ending is neutral. Go to DiM and convince him to surrender to the authorities and tell the truth. This can only be done with the skill "Charisma". Give Alain the evidence, after which the trial of the synth will begin. If you have completed many additional tasks, then DiMa will be acquitted. If the number of completed minor quests is not enough, then the inhabitants of the island will attack Acadia. As a result, Kasumi will perish, and the steward will be executed.
  • Bad ending. To kill all people, go to the control center and destroy the cores. Quickly go from there, because you can overtake an explosive wave. To destroy all the inhabitants of the island, go to the power station and turn off the turbines. If you want to destroy the Sints, then call the Brotherhood of Steel.

In general, if you want to survive a new adventure in the world of nuclear post-apocalypse, then it's worthwhile to install this add-on on your computer. Here you will find many dangerous enemies, loyal friends and difficult tasks. And all you need to get a lot of fun is to start playing Fallout 4: Far Harbor.

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