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Act of Aggression: review and passage

How to choose a game with which you can perfectly spend your free time? Gamers are giving this very moment so much time! Indeed, it is very difficult to really choose worthy entertainment. If you were a fan of the games of the 2000s, and therefore you are impressed by the old projects, then for sure you will be interested in one of such developments, as Act of Aggression. The review of this game is pretty straightforward. Let's analyze the main points of the game: graphics, plot, passage and other significant aspects.

New strategy - old genre

More recently, on the screens of thousands and millions of users, a new strategy game has emerged, developed even in the forgotten genre - the classic one. This real spirit of the 2000s can not but interest classical amateurs, because in its majority there are absolutely all the features and characteristics of the classical strategy. This game became the direct successor of the project Command & Conqueror: Generals. There are a lot of similarities between this game and the new project Act of Aggression. The review of the latter emphasizes that this development does have a classical order, but there are also chips in it that can catch on with their originality.

Plot

All the actions of the game are unfolding in the near future, where a grandiose war has just erupted. Participating in it are three great factions: "US Army", "Chimera" and "Cartel". Why did the war break out? The answer is trivial and simple. The population of the planet is growing too fast, there is a shortage of resources, little space, and therefore all the peoples have united in only three factions: strong, powerful and practically equal to each other. Everyone wants to take the lead in this fight, but the forces are almost equal. A participant who is in this game must choose at the outset one of these factions and begin its development in the world of Act of Aggression. Review of their main characteristics is an important topic, therefore the main components should be considered in more detail.

Fractions

In total, there are three factions, the same in size, but different in their qualities, directions. The goal for all is one: to destroy both the others in order to become the only one who will occupy the planet in the Act of Aggression. The review of the US Army is not the most interesting and not the most boring. The faction reflects the system of functioning democracy. There are marines, elite units, but there is no nanotechnology weapon system. The weapon itself for combat is close to reality and is practically not improved. This nuance was compensated by a huge range of improvements. That is, you can improve even a separate unit, improve combat skills, think through tactics and strategies.

What else can you choose a faction?

But there is a second faction, which deserves a separate review in the Act of Aggression. Passage of the game directly depends on the choice of one of these three options for the development of the plot, and if you choose the second "Cartel", then you take the image of a "bad" megacorporation, with its high technologies and much more powerful ambitions. Here there is a powerful energy weapon, and there is also the possibility to use stealth weapons (you can hide not only troops, but also buildings from maps). The main resource for Cartel is aluminum. There is no metal - there is nothing. Dependence on one resource sometimes plays a cruel joke.

And the most legal corporation is the faction called "Chimera". The UN itself puts its money here and puts its hopes on it. Faction is very hardy, can withstand the strongest attacks, but this can not be said about mobility. This faction is ready to attack at any second, but it is not always possible to fight back. Aviation support is weak, since there are no powerful bombers.

Passage

But what else is important to know about the game? It is necessary to consider the moment from which the war begins. This will help to review the game Act of Aggression. Will the Russian language be in the interface? No less popular question, to which there is exactly one answer: no. The game is completely in English, so if you do not know the language very well, you'll have to train it for this particular game. A huge number of tasks are demonstrated in English, so if you do not want to get an unexpected kick in the back, then get yourself an interpreter friend.

The second point is tasks. In this game you will not only have to fight, but also build buildings. So, for example, your first building will be the headquarters. To replenish resources and develop your faction, you must always be in search, so we warn about it in advance and advise you to read the review of the Act of Aggression. Chits for replenishing resources as such are absent. In general, the introduction of combinations that can give a bonus - in the game an extreme rarity, and therefore the developers do not report whether there is really an opportunity to become the strongest with the usual set of symbols. And why then play, if there are cheats. The passage among gamers takes about 4 hours. Even for a classic game this is extremely small. Spend time on it or not - it's up to you!

What do the participants say?

No company to develop media projects admits that its "brainchild" was not the most outstanding. This is evidenced by any review of the game Act of Aggression. Codes and cheats, which are so strongly sought by the participants, are absent in this game. It is so classical that this function is too new for it. The participants also talk about the weak schedule: in comparison with the projects that we can observe today, this genre, although classical, has outlived itself both in terms of plot and schedule. The participant simply does not have anything to catch on in the game, as passing an experienced gamer can cause even laughter. The tasks are stupid: build all the buildings around the headquarters with the letter "R". But, surprisingly, the final outcome of the battle can depend on the level of performance of such micro-tasks. During the battle, you can capture a bank and rob it, replenishing its reserves.

Gamers say that, in principle, the game can be run and try to pass, but it's worth doing it to those who "missed" the 2000th years. Those who are already accustomed to new "non-classical" genres and ultra-realistic graphics, it will seem unfinished. The game is installed on the most basic PC, so it does not have any special system requirements. It weighs a bit, and the disk space does not exceed 15 GB. But even such a classic operating time has its own lags and bugs: cutting into textures, jamming in layers.

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