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"Theory of a tiny explosion": passage, advice, secrets

The principle of the game "Theory of a tiny explosion" is extremely simple - you need to collect pieces of a large puzzle piece throughout the entire level that you pass. At each level there are 25 of them, and all of them are securely hidden, so you will have to try to find them. But this is not all that this project requires of you. In addition to searching for the elements of the puzzle, you will also need to open one large door - for this you will have to collect a few items that are also not very easy to see. There are in the game and tips for those who are stuck and can not go any further - to get them you will have to open a real fly hunt. Each caught fly will complete the hint scale, and when you catch thirty pieces, the scale will fill and you can use the hint to find the element of the puzzle piece or the object. That's all the basic principles of the game "Theory of a tiny explosion." Passage at first glance may seem quite simple, but already in the course of the development of events you will realize that everything is much more complicated.

"Tower of the telescope" - puzzle

Each chapter has its own name and even its own theme - that's how the "Theory of a Tiny Explosion" is arranged. The passage of each chapter is divided into several stages, each of which occurs in separate colorful locations. First you need to understand that on each of the four floors of the tower you can find a certain number of pieces of the puzzle - for this you need to look extremely carefully around. If you miss at least one piece, then you have to come back - otherwise you will not be able to completely add up the image of the planet, which is the goal of the game "Theory of a tiny explosion." Passage is reduced to this, so pay special attention to the elements of the puzzle. But do not forget about the obstacles in your path, because you can not move forward on the story, if you do not overcome them.

"Telescope Tower" - tasks

You have already realized that the elements of the puzzle are of great importance in the game "Theory of a tiny explosion." Passage, however, is built not only on them - you will need to solve different tasks, play mini-games throughout the storyline. First you will need to collect the ladder. You have only vertical sticks, and to climb up, you need to find five steps. To open the door, you will need to solve the digital puzzle. On a large field you will see many numbers, and practically each of them has a pair. Your task is to find three numbers without pairs, and they will make the code you need.

The next task to find items is to repair the generator. To make it work, you need to find nine bulbs and screw them. Next you will need to open the chest, but the key is at the grandmother's. She does not want to give it away just like that, so you'll have to collect a picture of several pieces, with a couple of elements missing - you'll need to find them. In the chest is the key, with which you unscrew all the bolts on the metal plate blocking your path. But behind the sheet are closed gates, for the opening of which you need to find gears and pipes. The last task in the chapter is assembling the train from the parts. On it you will go on a further journey. Now you understand what the passing of the game "Theory of a tiny explosion" is. You will have to spend a lot of time searching for items and solving puzzles. But from this you get only positive emotions.

"On the Railroad" - a puzzle piece

As in the previous chapter, you again need to focus on finding the elements of the puzzle. Passage of the game "Theory of a tiny explosion" completely revolves around these small pieces, hidden in the surrounding world in several locations. This time there are four of them - a territory with a billboard, a railway junction, a sliding bridge, and the most interesting is a gnome dungeon. Even in such locations will bring you "Theory of a tiny explosion." 2 times, check whether all the pieces of the puzzle you collected, because it is very important.

"On the railroad" - tasks

The first task of this chapter is to fix the billboard. To do this, you need to rotate the elements of this shield so that they form a bright image - this is the hallmark of the game "Theory of a tiny explosion." The full version allows you to enjoy the beauty of the visual image, musical accompaniment, and the fairy world itself.

Once in the red box, you will realize that the device does not work in it - the problem is solved by using a battery that can be found nearby. The next mechanism to be repaired is the lift. There are not enough three wheels, which you also quickly find with due attention. When the lift is working, it will open a passage for you. Alas, this is the passage to the door, which also needs to be opened not in the most usual way. To do this, you need 26 balls scattered throughout all locations, as well as one triangle.

Behind the door you will find the classic puzzle "pipeline". Deciding it, you activate the mechanism of the sliding bridge. After that, find the four levers that you use in the booth - this will turn on the computer, in which you are waiting for another mini-game. Guiding the boat, swim to the destination, without crashing. If you successfully cope with the task, a real ship will appear, and the chapter will be passed. But you still have a lot to do to get through the whole game "Theory of a tiny explosion." The key to success lies in your care, so do not relax for a minute.

"In a giant tree" - a puzzle piece

As usual, the level consists of four locations, on each of which you can find the elements of the puzzle - it's a waiting room, a shop, an air terminal and a computer center. The game "Theory of a tiny explosion" in this respect is quite straightforward - it does not make you think too much. It is designed to ensure that you think exactly as much as the passage requires. As for the elements of the puzzle, here you do not even have to think - just look carefully around.

"In a Giant Tree" - tasks

Shop - this is the first location of the third chapter of the game "Theory of a tiny explosion." How to pass it? Very simple - you need to bring a saleswoman three apples and a picture. Then you have to solve a puzzle based on the color palette, for which you will receive a coin, which you can use later. Also you need to find four toggle switches to start the next mechanism. For some time, the search for the dial of the compass can be taken away, but problems should not arise. For this you will receive a leaflet containing the key to the code. After a small puzzle with hemispheres of different colors, time comes for the traditional stage. You need to play a mini-game in which you will control the aircraft. And the reward for this, of course, will be a full-fledged aircraft.

"The Coast" - puzzle

A new chapter - and again four locations. You will start from the landing strip, where your plane will land, but continue with the supports of the large building, the coast and the house of the seaman. Each location will prepare for you various surprises, including the elements of the puzzle, hidden in safe places.

"Coast" - tasks

So, you already had to get used to, so the task of finding ten bags should not be a surprise for you. Actually, like a mini-game in which you will need to balance the scales using different items that differ in weight. Next, you will also need to find four dice, and then complete the round drawing with four missing elements. Later you will find a puzzle in which you will need to combine hooks with floats, but first you will have to go in search of these very floats, which should be ten in the end. In the final location, the sailor's house, there is a map on the wall, to which you will need to attach eight paper boats in appropriate places . They, as you might guess, you will also need to find on your own. After that, go in search of the key from the next vehicle - this time it's a boat.

"Tower Clock" - puzzle

So you are approaching the logical conclusion of the game - the puzzle is almost complete, the puzzles are solved, and the mini-games are passed. But there remained one more chapter, in which again four locations. The first of these is the entrance to the building, followed by the front room, then the room with the safe and finally a large clock. And again you need to find 25 puzzle elements in all these locations, only this time they will be the last.

"Tower Clock" - tasks

It can not be said that in the last chapter the tasks became more complicated. Or, on the contrary, it became easier. They are executed in the same style as in the previous chapters, but this does not become more bothersome or boring. For example, on the wall you will see a picture made of squares, only ten of them are missing. You will need to find and correctly insert them into this very picture. Then go in search of five gates, to use them also to solve a separate puzzle. When you close the water, you can raise the key from the bottom of the fountain, with which you will make a passage for yourself further.

The final scene will be the restoration of the clock, which has only two numbers for the dial, and also no arrows. All this you will need to find on the whole level, and then set on the clock. This will be the last task, after which you will safely complete the passage of this wonderful, colorful and colorful game.

Incidentally, if you do not have the opportunity to evaluate the PC version of the game "Theory of a tiny explosion" - "Android" will help you. There is a mobile version of this project that is in no way inferior to the computer, so you can download it to your smartphone or tablet and go without using a personal computer. You absolutely do not lose anything, but you will gain mobility, as you will be able to play "Theory of a tiny explosion" anywhere.

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