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"Stalker of Lost Alpha". Passage of game: codes, guides and secrets

It's no secret that all three parts of the game "Stalker" have become real masterpieces that have carried away millions of people around the world. The post-apocalyptic project was much more impressive than everyone thought, and it retained high quality in all parts of the game. However, it should be noted that the whole process is not limited only to the content offered to you by developers. The matter is that for today there are a plenty of updatings, such as "Stalker Lost Alpha" which passage is not less fascinating. People in their modes add some types of weapons and fix certain flaws, but there are also some modifications that completely rewrite the story, add new huge locations and give you dozens of additional hours of rich gameplay. This article will describe the "Lost Alpha Stalker" mod, passing it, and some tricks that can make it easier for you to play the game.

Beginning of the game

In the game "Stalker Lost Alpha" the passage begins in the same place as in the original version of the project - in the bunker of Sidor. You need to talk to him and take his first assignment. On what this task is, and also what other missions Sidor gives you, there is no point to stop, because they are extremely simple (mostly from the series to bring an object), and also do not affect the plot.

When the tasks at Sidor are over, you can go to the dump - there you have an appointment with the stalker Gray, but you can not just get there. On the road, you will be called by the walker two times by stalkers - first Bes, and then Yurik, so that you will help them. Perform tasks, after which you can finally talk with Gray. The conversation leads to the fact that you are going to the Agroprom.

Once there, you will have to get involved in the battle to help Mole - he has the information you need. Unfortunately, not all, but only part of it. He will tell you that in the basement there are documents of an arrow, as well as a hiding place. The location of documents is marked on the map right there, but the cache will have to be searched. Naturally, in the basement is not safe, so prepare for resistance. Having collected everything you need, get out of the building and respond to the call of Pied Piper, who needs to get documents from the third floor of the Agroprom, and then take them to the bar.

As you can see, in the game "Stalker Lost Alpha" the passage is gradually gaining momentum, not throwing you into the thick of events, but slowly putting things into practice.

The Dark Valley

Passage of the game "Stalker Lost Alpha", however, will not be an easy walk - when you are at the bar, give documents to the barman. He will tell you that you need to talk with Petrenko, who, in turn, will direct you straight to the Dark Valley. Once in the desired location, you should immediately go to the farm, where you will meet the Demon. He has a plan to penetrate the base of the bandits, you just need to find a disguise.

Go to the search for a secret underground tunnel, next to him you will find three corpses of bandits, one of which will take clothes. Mask and penetrate the territory of the base - now all the bandits will treat you positively, but you should not take risks - keep yourselves in the side. You need to go to the factory, but they require a password, so you need to search the base and find a drunken bandit in the gateway, who will chat and tell you the password.

You go to the factory and meet there Vadik, who used to work for the Monolith. He tells you where the documents you need. But as soon as you take them away, the factory will be raided by the military. Get out and get in the car - you will be flying a helicopter, but you can manage to escape in the Dark Gully.

As you can see, the passage of the game "Lost Alpha Stalker" is becoming more and more dynamic and dangerous.

Sin

While you are moving through the Dark Gully, the helicopter continues to chase you, so you need to get into the tunnel as quickly as possible. You do not need to leave it, since there is a pedestrian branch in it. That's where you can continue in the game "Stalker Lost Alpha" passage.

The sprout of universal war is already rising, so you need to be alert all the time. However, this does not help, since you will be deafened by a blow to the head. You will turn round face to face with Велесом which appears the leader of grouping Sin. He tells you the story of his group and agrees to let you go if you get documents from the base of the bandits. You still have a disguise, so you can safely return.

Hogs, the leader of the bandits, puzzles you, and you will need to guess it, otherwise you will die, so save in advance. When the correct answer is announced, you will be given a combination from a safe with documents. But no one said that you can take them, so that as soon as you take the documents, all the bandits will become aggressive towards you. Clear your way and hide from persecution.

That's how famously twirled in the game "Stalker Lost Alpha" passing. X18 is the next location where you need to go.

Laboratory

When you are in the X18 laboratory, you will need to find five documents, each of which is in different parts of the building. It is not easy to do this because the building is large, at any moment a mutant can jump out onto you, and the documents do not always lie in a prominent place. Separately, you should pay attention to the fact that you will need to kill the burrer, as Petrenko, who called you to the laboratory, asked to bring his hand (it is better not to think about why).

Having coped with the tasks, you can begin to hand over those that are already finished. First of all, go to Veles - he will take the documents and give you all the equipment that was taken from you. Then go to the bar, but there will be a problem - it turns out that you were followed by one of Sin, and neither Petrenko nor the barman wants to talk to you in his presence.

Rostock

Now you need to fulfill the task of the Commander of the Debt, the most influential organization in the game. To do this, you need to go to the plant Rostock - your task will be to destroy all the mutants that are left there. When you do this, you can return to the leader of the Debt, who will send you to Petrenko's bar. As you remember, everyone was extremely silent when a member of Sin visited the bar, and Petrenko was not yet able to talk to you. Therefore, talk to the barman, and only then you can pass the assignment and get the necessary data, for which you sent the leader of the Debt.

Assistance in the passage

Some people may have difficulty in passing this game - they will be helped by the codes of passing the game "Stalker Lost Alpha". In fact, there are no codes for the game. But if you have sufficient skill and understanding of programming, then you can correct the files responsible for certain parameters, for example, increase the weight carried by the character, or make it immune to certain types of damage. However, a much simpler way is to press the function keys F1, F2 or F3 when you are in the main menu.

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