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"South Park": passing, review of the game

"South Park" ("South Park") is one of the most odious cartoons that have only appeared in recent years. Even hardened cynics can bring to a stupor how and by what means the characters of this animated series point out the defects and shortcomings inherent in modern society. However, they manage to do it perfectly.

Not so long ago the game "South Park" appeared. Passage of it immediately surprised experienced gamers by the fact that the creators managed to perfectly recreate the atmosphere of light craziness, characteristic of the cartoon. However, it is better to tell about this in more detail, since many moments of passage are completely not obvious, and therefore need clarification.

Newbie

According to the story, your hero is a little boy whose family recently moved to South Park. Passage should begin with the fact that you, on the advice of your parents, go to explore the city. We take money, we go to look for new friends. Immediately we meet Butters the Merciful. We follow him to the house of Cartman, who in the game calls himself this: "The Grand Master." We go in the house, we take from the night stand the key to the garage. The guys agree to play a magical game in which you will have to take the most active part.

As you could already understand, "South Park" is a game, the passage of which often requires sharpness and extremely unconventional solutions.

First blood

We move to the kingdom of Kupa. We are looking for a flower near the fence, we pass it to Kenny. We go to Clyde, we buy weapons from him. We spend with him the first test fight. As soon as the achievement "Power Points" appears, use the "Assault". So what is "South Park" preparing for us? Stick (the passage of the game for her and started) Destiny is your main goal.

Stick of Destiny

We look at the Stick of Truth (Destiny in another translation) in Cartman's tent. Long talk with him you will not succeed, because the fortress treacherously attacked the elves. You will get a warrior and an archer. The latter can easily be defeated by "Assault". We take away from the defeated enemy "Bow of Slop", after which we continue to deal with elves. The warrior is laid from the bow, the rest we achieve with the help of assault. In general, "South Park" - a game, the passage of which often requires the use of brute physical force. Without it, you can not complete a single mission.

Finally deal with the enemy. After the battle, it is discovered that the legendary Destiny Stick has disappeared. So, the first thing you have to find in the game "South Park" - a stick of fate. The passage will not be so interesting if you do not make an effort to find it.

Collecting the army

We go to the house of Craig. Do not forget that along the way you will constantly be attacked by disparate groups of undershot elves. In the house of Craig, we are in for a failure: his father says that his son stayed for a long time at school as punishment for showing the middle finger to the director.

Coffee

We go to look for Twik, who should be in the "Tviki Café". We find him completely exhausted, we pass the letter. Since he does not manage to do all his work, he will have to help him by going for a parcel. We go to the house of Kenny, where his mother will take a receipt and give out the key to the garage, in which the sought.

In the garage there are drug addicts. They are used to giving out parcels to Twika, and therefore behave aggressively when they see you. We accept the fight. Having defeated the antisocial element, we take the package. We go to a cafe, recruit Tvika in the ranks of his invincible army.

Do you still not understand some of the points in the game "South Park"? Passage with Frost will help you: by viewing this option, you will exactly solve all the questions that interest you most.

Uninvited guest

First we go to Jimbo, we buy a gas mask from him. Then the path will lie to the house of Token. There the guard will sprinkle you in the face from a pepper spray, but the gas mask will save you from major trouble. We fight with the guard. We give Token a letter, after which we return to Cartman and study the "Dragon's Roar".

Detention after school

We go to school to save Craig. Looking in the window, we see that he is serving his sentence with Mr. Maki. Beating the red on duty, we make our way to the door of the classroom. We find out that it is closed, we go to find the key. Alas, but leading to the jungle of the school passage is tightly sealed lattice. Kenny, dressed in a princess dress, will enchant the red-headed officer from the back, after which he himself will open the passage.

Important advice

What is the difference between "South Park"? Passage of this game always leaves you a choice. So in this case: carefully inspect the space next to the attendants. Near them there are almost always ashtrays and other items that can be thrown off. This will distract the guards, and you will not interfere in another fight.

However, the last batch of duty you have to beat in any case. We take away the key from them. We get Craig out, we go to the dining room. There, the first Boss, the chief Red duty officer who keeps the entire "South Park" in fear, will be waiting for you. Passage (school) will not be completed without a complete and unconditional victory over this vile type.

Chief duty officer

In order not to give him time to prepare for the attack, we use the "Dragon's Roar". However, you can apply any powerful ability that your character has. By the way, if you run into someone with annoying feces, you can deal with it even faster. Arriving at Cartman's house, we get the proud title "Sir Chmo", after which we get acquainted with a new kind of magic - "Stink-enchantment".

Bard

We go to the bar "Rusty Ass", where you are eagerly awaited by Jimmy Bard. The elves will attack, and you will fight them, listening to the songs of Jimmy. In order to destroy the barricades as soon as possible, direct the "Stink-Enchantment" to the fire. We open the window for Craig, and when he is injured in the fall, we treat him with Batters abilities. The same is done with Cartman, who will suffer in a skirmish with the elves.

We open the door to our allies and climb to the second floor, where there will be plenty of elves. Since one of them will be in a gas mask (the stink does not work for him), you will have to apply "Bleeding". We rescue Kenny from the paws of the elf, after which we fight with the Bard.

Extraterrestrial Abduction

After a stormy day, we go home and go to bed. Do you think that you have almost completed the passage of the "South Park"? Aliens is your next problem. Normally, the evil aliens who abduct our hero and insert their probe into him will not give a rest. However, there is no thin without good - the alien technology allows you to master teleportation and the ability to bypass the force fields. We leave the laboratory, in which we were subjected to inhuman experiments.

We go to the aliens: they constantly put up fields that are easily bypassed with a probe. In addition, their power shields without any problems make their way from the bow. After the battle we go to the elevator, and Randy Marsh, on which the aliens also experience their technology, will tell you the way. To get on the platform in the next room, we use teleportation.

Going down, we enter into battle with the common stranger and the Guardian. The latter is excellent at deviating from the bow, and therefore will have to apply any of your abilities. Go ahead.

On the monitor near the elevator we see Randy. You need to click on the buttons located here in the correct order (using the available hints). After that, we go up to another room with red elevators. Once again we remind you that in difficult cases, "Frost" will help you. Passage of the game "South Park" with his advice is much easier. In any case, you certainly will not get lost.

Counter-aliens fall on the spot, using "Stink-Enchantment." We go into the room with the chief of the guard, we defeat him in battle and turn off the alarm on the whole space ship. We go to Randy March, release him. On the way, we select a white energy crystal. We insert it into the mechanism of the next elevator, activating it. We rise into the control room, we defeat the pilots and guard them. The plate will fall, and your mission will be performed.

Union with the Goths

What else do you have to do to complete the game "South Park" (passing)? The Goths are the following allies, whose location will have to be conquered. Just so they do not want to take your side: first, the Goths will require that you begin to resemble them. Immediately warn that the complete passage of the game "South Park" in one pass is impossible, because it has several storylines that do not fit together. So, you can quite do without, but in a number of cases (if you go against Cartman) they can not cope with missions without them.

Nonconformist

In the Twi Cafe you need to buy a "Strong Roast". When you leave the cafe, you will be attacked by ubiquitous elves, taken to their camp and invited to join them. The solution is your choice. After leaving the camp of the elves, we go to the store "Keep it yourself," where a local homeless person can buy an inexpensive Goth outfit. We go to the shop Jimbo, looking for a garbage dump. There will be blacksmiths, chickens, with whom you need to fight. For victory over them you will get cigarettes.

Again we go to the Goths. From them we get a new task: when a parent meeting takes place in the city, you must attach a daring poster to the general table. When you get close to the table, Randy Marsh will find you. In gratitude for saving from the clutches of aliens, he will teach you a new technique - "Sheptune".

The next stage

We go to the construction site of the company "Taco Bell". The guards are distracted with the just learned technique "Sheptune". The military will have to lead to a puddle under tension. Using an alien probe, we move to the ventilation. There we meet a German zombie, we defeat him, we take the recorder. We return to the Goths, dance with them a victorious dance. All, you got new allies.

After this, you will have to make a final choice: whether you stay with Cartman or go to the elven side. In any case, still do not forget about the main purpose of the game, "South Park". A stick (passing without it is impossible) is your main goal, it should be taken in any case.

School Attack

We go to school. We address to Butters or Bard (depending on the chosen party), so that they will open a passage for us. We reach the ventilation passage in the wall. The latter is knocked out by the ability of "Stink-Enchantment."

In the school lobby, we turn off the ventilation, break the fire alarm, after which we set fire to the room, using for this "Vonyu-Chary". Next, we are waiting for the descent into the basement, where we have to fight red attendants. We take out of the locker a medallion, incidentally, herding all the enemies in the way of stinky charms. To blow up the doors and run to the school of the Allies, you need to send "Sheptune" into the fire. To defeat the Wall, "Nausea" or "Bleeding" is suitable.

What is the difference between the game "South Park" (passing)? Hide-and-seek is not the best way to complete missions. In the stealth mode, you will not be able to pass the levels, so you have to prepare yourself beforehand for brutal fights!

We rise to the second floor, we make our way through the slender ranks of the opponents. Again, the game will give you a choice. At the end of the battle will have to use all the power of intestinal gases, since both alleged enemies are incredibly strong. If you fight with Kyle, then he uses a fan, and if with Cartman, then he also likes to use a smelly charm. Once again, we recall that the full passage of the "South Park" for both factions is impossible at once, because in any case you will have to make a fateful choice.

Victory over underwear gnomes

We go home after the fight and calmly go to bed. As well as last time, they will not give us a rest. This time, the linen gnomes will repair the interference, which will have to be fought again. They will reduce you, so that your hero will easily follow the dwarves to the parents' bedroom. There, under their bed, you will meet a gnome wizard, who will have to be thrown. It is recommended to use "Bleeding" and "Fire" against it. For a successful victory over the dwarves we get the ability to decrease.

Create alliances

We go to Kaylu (to his house). From him we get the task of recruiting girls into our ranks.

We go to Annie. She will take you to a meeting of girls. There you will present your proposal. Girls will set a condition: they are not against joining the game of boys, that's only for this you need to fulfill their task. You have to pretend to be a guy Bebe, and with her go to Monica. There you will be framed, after which you will have to fight with her boyfriend.

Embryos and not only

After this, a new task for the girls is to be accomplished. After changing into a girl, we go to the clinic for abortion. The doctor breaks down the apparatus, after which he leaves the cabinet. We put on his clothes and go to the city archive. Immediately after this, a lot of agents with security will arrive at the clinic. You have to decrease (the ability of the dwarves) and climb through the hole on the wall. If you want to avoid a massacre, just use a smelly spell, shooting pipes over your enemies' heads. We climb out of the ventilation in the operating room, where Randy Marsh lies. We make him an operation.

After leaving the room, we find out that mutated embryos attacked the agents. Again we decrease, we crawl into the ventilation. Through the bars, we observe how the military is fighting the mutants. We make our way to the place where the machine gun is standing, after which we crush the ceiling on it. Finally break it will help "stink-enchantment." After that, you have to fight with a huge fetus.

Head north

We are heading for the boys. There, you will receive an assignment to go to the "Photo Dojo", because you need a quality photograph on your passport. Having fought with a photographer-impostor, we get our photo. Now we are going to Canada. It can be reached either by walking around the pond Stark, or by going through the farm. Once in Canada, go straight to Ottawa and go to the prince.

Canada

We get pictures from him and go to Count Winnipeg. He gets a new task. In the district a wicked bear was wound up, which must be killed. Since the animal wanders right in the city, you do not have to go far. For the victory over the bear you will get his skin. Again we go to the prince. The imperious person asks you to liquidate the evil bishop Banff.

We go to him, take the eggs. What else are the tests waiting for you in the game "South Park"? Passage (Canada this is especially confirmed) at all stages will require the ability to think outside the box, otherwise you will not be able to fulfill all the missions provided by the plot.

Reporting to the prince, we go to the next count, Vancouver. From him we go to the monks, who need to demonstrate all your skills concerning the master control of intestinal gases. In gratitude the servants of the cult will show you the reception of Nagasaki, with which you can break even the strongest wall. We go to the indicated cave. There, using the newfound skill, we break the wall and open the passage for the Minister of Montreal. All! You completely coped with your task, and so you can go to the girls.

This is what the "South Park" (passage) assumes at this stage. Canada differs from other stages in that it is drawn in two-dimensional form. This gives the area a special flavor.

To make Clyde

To destroy the gate, we use Nagasaki. In order to de-energize the installation, which supplies current to the puddle, you should use your alien probe. However, you can simply bypass it, find a gap in the wall, then decrease and go through the fault. There you will find a bunch of opponents, through the detachment of which they will again have to fight their way through. To get to the stairs, it is preferable to use a powerful "Nagasaki".

To raise the gate, use the same "Nagasaki" and smelly charms. With their help, destroy the houses inside which the mechanisms for raising the gate are hidden. To let our allies in, we destroy the windows. As a rule, you can do with smelly charms, but in difficult cases use "Nagasaki". After successfully completing the assignment, you will battle with Craig.

The battle with him is complicated by the fact that a scoundrel can reproduce his twins. To avoid this, you have to use your entire lethal arsenal, eliminating the present Craig as quickly as possible. After the victory we climb the stairs.

Intestinal Bomb

The most interesting remains. We decrease and get into the direct intestine. We go around the electric fields, shoot the bubble and make our way through the sewage. The biggest ball can be taken out of the way, using "Nagasaki". You will be met by a bat, which can easily be scared off by using a flashlight. Go ahead and meet the ghost sparrow. Since this is a ghost, it is not sensitive to either nausea or bleeding. I'll have to use all my magical talents.

We rock the ball with the help of "Nagasaki", and then we use an alien probe that can transfer you to the button. We meet two guards, we deal with them in any accessible way. Finally, we get into the segment of the intestine, in which the bomb is located. To open its mechanism, we use Bard's abilities. We neutralize the explosive mechanism. We go to Clyde, meet there with Chef, who again has to win in battle. We are watching the final dialogue with the participation of the legendary Morgan Freeman.

Betrayal

It turns out that in all the troubles the evil Kenny is to blame. We go to the store and are properly bought before the last battle with him. Kenny does not have as many lives as other bosses, but the problem is that he can come to life four times in a row. We throw on it as much as possible of negative effects, we use all purchased strong-acting means. To finally attack the enemy, use the "Dragon's Roar".

So, you have fulfilled the main task of the game "South Park". The stick of fate (the passage was almost entirely devoted to her search) was found. All enemies are defeated. If after the final credits you still have questions, it will not hurt to start the game again: choosing the other side of the confrontation, you will be able to learn a lot of new things.

You will surely remember the game "South Park". Passage often requires not only ingenuity and ingenuity, but also the knowledge of the plot of the original animated series.

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