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"Oblivion": passing the game. Guide and advice on the passage of the game "Oblivion"

The Elder Scrolls IV: Oblivion is a role-playing game from the company Bethesda Games Studios. Immediately after the release in 2006, it became very popular. The plot is based on the opposition of the protagonist and the cult of Prince of Destruction, which plans to open the portal to a new world. The game world of the fourth part allows you to travel to any place, ignoring the main tasks. In this article, you will learn how to master Oblivion. Passing the levels begin with the main quest.

Training

At the first stage, the process of creating a character with the beginning of history is combined. You need to choose a name, gender, age, appearance and race. The main character is imprisoned in the Imperial prison. It will not take long to sit there. Soon there will be members of the Order of the Blades and Uriel Septim VII, who is hunted by the Assassins. The path from the palace passes through your camera. To get out, follow all directions of the guard and do not lean forward, otherwise you will be killed.

Behind the turn, the ambush awaits. You can not participate in a battle. After the attack, climb into the breach in the side wall. Here begins the quest "Natural Caves", in which you will be taught to handle the gun, sneak, crack locks, conjure and potions. In the process of performing a task it is important to collect all useful things. When you return to the catacombs, choose a birth sign and continue along with the surviving monarch.

At the door to the sewers you will be attacked by assassins. Uriel anticipates his death, and therefore tells you his secret - he has an illegitimate son. The emperor will give the Amulet of the Kings and ask to give it to Geoffrey. Then Uriel will kill the Assassin. You can not save it from you. Baurus will help to deal with the killer and give the key to the hatch. Joffrey (head of the Order of Blades) is in the Prior of Weinon.

Passage of "Oblivion 4" has its own characteristics. So, the class of the hero you can choose only after the death of the emperor. Take the assignment very seriously. Choose a warrior, a thief or a magician can not. Earning bonuses will be very difficult.

Before the round grille, be sure to save the game. Before going outside, you can change the parameters of the hero. With the new characteristics - without saving the level - you will have to go through the tutorial again. Exit from the sewage system leads to the Cyrodiilian expanses. Then you can move in any direction. The main thing is, do not drag a lot of cheap items with you and save the disgusted handcuffs. In an enchanted state, they will become the only defense of the magician, which can not be fined.

Passage of "Oblivion" with Karn allows you to learn in advance some of the features of the game. So, if a character appears above the character, then you have an NPC. There are several of them in the game. If NPC status is "immortal", then you should not worry. Unprotected characters are easier to defend with a low level of development of the protagonist. Therefore, to pass the main quest is better as soon as possible. After the prison, do not go to the ruins of Miskarkand. Otherwise, you will get a bug that can only be fixed by an unofficial patch to Oblivion. In the quest "Chaydinhole: Selling", you can lose a strong ally before time.

Deliver the Amulet and find the heir

In Corral, follow the directions of the compass to the south toward the priory. Tell Joffrey about the death of the emperor and give the Amulet. He will offer to take his chest with a weapon. Prior Maborel will give the hero a horse, Brother Piner - a textbook, and Eronor - a repair hammer.

The illegitimate son of Emperor Martin serves as a priest in the chapel of Akatosh. Go to Quatch. Deyptra attacked the refugee camp. The guards try to protect the survivors from the demons of Oblivion. Help Savin barricade the gates to eliminate the threat. Then go to the chapel and tell Martin the whole truth. He will be very surprised, but refuses to follow in Weinon, while the residents are in danger. I'll have to help him close the gates of Oblivion. Immediately after completing the quest, move to Wayneon. You can not experience the heir's life. He "is not killed".

Hint: If immediately after the siege you did not have time to talk to Martin, go to the refugee camp at the foot of the hill. There you will meet the heir.

The monastery was attacked by the servants of the Mythical Dawn and killed Prior Maborel. Dispose of the Assassins and run to the chapel. It is necessary to help Geoffrey with the occultists. The secret community kidnapped the Amulet of the Kings. Joffrey suggests sending Martin to the Temple of the Cloudlord. You can get to the place quickly by moving.

The Path of Dawn

The passage of the next part of the main quest will reveal the secret of the location of the sanctuary.

Joffrey will tell you that Baurus can know how to return the Amulet. Go to a meeting with a blade in the boarding house of Luther Brod.

Volume 1. Baurus suspects that he is under surveillance, and will ask you for help. The blade will leave the room and an unknown man will follow him. In a deserted place, Baurus will be attacked. Kill the enemy and search the corpse. You will find the book "Comments to the Mystery of Zarkes." Baurus will send you to Tar-Mine at the University of Magic, and he himself will remain looking for spies.

Volume 2. The leader of the Mythical Dawn - Mankar Camoran. The location of the secret sanctuary is coded in the four books he wrote. Tar-Mina will give the second volume and advise to look to the owner of the store "First Edition" for the third.

Volume 3. Fintias will tell you that his one copy is for Gwynas, who has already paid the book and now must take it.

You have several options:

- Raise the attitude of Fintias to himself to 80 and buy a book for 100 gold.

"Tell Gwynas the whole truth." Then he himself will give the book and a note about the meeting.

"Kill Gwynas and pick up the book and the note."

The note "Sponsor" says that the last volume can only be obtained from a member of the Mythical Dawn. A description of the venue is given.

Volume 4. Tell about all Baurus and together go for the book. Blade "immortal" only before coming to the room. Therefore, save the game in advance. Enter the room and sit on a chair. Soon there will be Raven Camoran - "sponsor". Deal with the cultists who attacked Baurus, take away from Raven the last volume and the key from the Flooded sewer. Baurus goes to the Temple to Martin, and you go to Tar-Mine with all the books. Save the game.

Four volumes contain the code - the first letters of the paragraphs: "Green Emperor Way Where Tower Touches Midday Sun". The Green Imperial Trail is the central district of the city with the Tower of White Gold. Find there the tomb of Kamaril. At noon, the wall map will flash bright red. Activate the picture and get a mark.

Hints: If Baurus perishes on his way to the temple, go back to the preservation and replay the level.

Sanctuary of Dagon

The secret place is in the caves of Lake Arrius. Save the game in front of the entrance there. The gatekeeper will tell you that you must speak with the caretaker Harrow. He will take you for a newcomer, will demand to give him all the property and put on his robe.

Passage of the game "Oblivion" at this stage requires a clear assessment of their abilities. There are two options: the first is to accept the offer and pretend to be one's own, the second is to refuse and fight. In the first case, you will find yourself without money and weapons in front of a crowd of enemies who will sooner or later expose you. Otherwise, it will be necessary to fight from the first minutes of staying in the cave.

If you put on a robe, Harrow will guide you through the hall to the hall with Mankar Kamorn and the believers. After a brief speech, the Master will open the portal and disappear. It's not possible to prevent him at this stage. It is necessary to take possession of the book "Mysterium Zarksa". The daughter of Mankara, Ruma, suggests that you slaughter the priest Gilius. If you refuse, they will immediately attack you. Agree. Wait until all occultists leave the company, grab the book and run through the living quarters.

If you refuse to give away Harrow's property, you'll have to clean up all the premises in a similar scenario. But then the first battle will come much earlier. After getting out of the caves, go to Martin. He will decipher the texts.

Passage of "Oblivion" with Karn allowed to find one more clue. As soon as you take the book, the statue collapses and falls on the Argonian. Therefore, first you need to kill all the cultists then release the lizard and take the book.

In search of stones

Spies

Talk to the captain of the guard and the locals about the pilgrims. Search the house for Jerla. In the pockets you will find the key to the cellar and a note with a plan of attack on Broome. Tell her about Joffrey and Martin.

Blood of Dadra

Martin will tell you that 4 objects are needed to open the portal. The first of these is "the blood of Lord Dadra." It is necessary to read the Modern Heretics from the library of the Temple. On your map will appear a mark indicating the sanctuary of Azura. As a result of the quest, you will receive a "reusable" stone shower - the Azura Star. It is better to keep it for yourself. But to close the quest, you need to give Martin one of the following artifacts of your choice: Golden Sword, Skin of the Savior, Wolendrang, Ebonite Blade, Ring of Khajit, Bulava Molag Bala, Skull of Corruption.

Blood of the Deities

This is the second subject for opening the portal. In the ancient ruins of Sankr there is the armor of Tiber Septim, spattered with the blood of the founder of the dynasty. In the north in the mountains is an old fort. There's an entrance to the catacombs. The key is Julius. Stock up on potions. You will have to face a lot of evil. In the dungeons you will find an undead knife. It must be destroyed. The liberated soul will tell you that you need to find and get rid of three more such blades. Then go to the Reman's tomb, take away the armor and take them to Martin.

Gate of Bruma - entrance to Oblivion

Passing the next quest requires closing the portal. The Countess needs help. Go to the city gates. There you will meet old comrades. Take them through the gate. They lead to the spacious area of Oblivion. It is advisable to quietly slip through the guards. Kill them not - get a fine of 1000 coins. In the main tower take the key to the dremor. Take the Sigil stone at Sigillum Sanguis. This will close the gates. Go back to the Temple.

Defending the city

Bruma's Allies

Joffrey will report that the guards have failed to protect the city from the Mythical Dawn. Help should be sought from the Council of Elders in the Imperial City. But the Chancellor will explain that the soldiers are involved in other battles. Captain Savlian Matius will provide one soldier for help if you completed the quest "Battle for Castle Kvatch". Otherwise, contact the Counts and Countesses of Cyrodiil.

Miskarkand

To perform the ritual, you need the Great Welkyn Stone, which is in ruins. Grab a varla stone on the road. Take from the body of King Miskarkand the key, which opens a short passage to the exit.

The Defense of Bruma

The fourth item is the Great Sigil Stone.

Follow Martin to the exit from the city. The mythical Dawn reveals three gates, including the Great. In this battle it is necessary not only to survive, but also to save the life of the heir. It will be difficult to do this if the level of the hero is high. Bring everyone you can. Passage of the game "Oblivion" at this stage requires maximum concentration of forces. Capture enchanted weightless objects in the battle, including the Ritual Stone. It will be required if the partners die in battle. Also, take a maximum of recuperating potions. Learn the battles of "chameleon" and "invisibility."

In the process of the battle, the most important task is to save Martin's life before entering the gate. If he dies, then the game will end. Once you cross the gate, Martin will once again become immortal. For killing an accidental ally, a fine of 1,000 coins is collected. You can not run away from the battlefield, otherwise the heir will die.

Great Gates

The daedra machine must not pass through the exit. You will have a quarter of an hour to find the Great Sigil stone. The first three minutes to spend on the study of the territory. Do not pay attention to the siege machine. The main thing is to get to the tower "Destroyer of the world". Go north to the Smoke-and-Burn Cave. From there rise to the top of any of the three towers, activate the control and get down to the level of the gates of war. It is better to avoid dealing with opponents. To do this, use the "chameleon" skill. On the first floor is the entrance to the Vaults of the End. A corridor with traps leads to a hall with three doors. Open the left and go up to Sigillum Sanguis. Take the stone. In Cyrodiil, help fight the Daedra and Dremor. Give Martin the last thing and take him to the Temple of the Cloudlord.

Paradise - the final task of the main quest "Oblivion." The passage of this level is different from the rest. Here, immortals can not be killed under any circumstances.

Martin began the ritual. Enter the portal. You will enter the Wild Garden. You need to get to the Forbidden Grotto with the help of a "chosen brow". Here you will meet Elf Eldamil. He promises to help if you kill Master Mankara. Trust him and follow the directions. After getting out, go to the palace of Mankara. He will be assisted in the battle by Raven and Ruma. The first prefers a melee, the second - long-range. After the death of Mankar, Paradise will begin to collapse, and you will be transferred to the Temple. Do not forget to bring with you the Amulet of Kings, a staff and a robe.

"Oblivion." Passage of quests: tips

Rarely what game does without patches. The Elder Scrolls IV is no exception. The passage of "Oblivion: The Golden Edition" has its advantages, it corrects typos of text, voice of characters and a map.In addition, the add-on addons "Knights of the Nine" and "Shivering Islands" in Russian.

Passage of the game "Oblivion 4" takes several days. Although it can be saved at any time, you do not want to go back to the same mission several times. Therefore, your attention is given to advice on the passage of tasks.

1. Quests with which it is better not to delay.

1.1. All the recommendations of the Guild of Mages. Admission to the University of the Secret Arts will create magic items. But then career growth is better to suspend. The level at which the success of the assignment directly depends on the development of the main character (GG) - the Mage Guild of Oblivion. Passage "Staff of the wizard" at an early stage of development will give the maximum value of the parameters of the staff.

1.2 "Namir" is better to master, while Charisma is not pumped over 60.

1.3 "Sketches with death" is better to pass at level 1, when the ratio between damage from poison and health is the most optimal.

1.4. The first and fourth tasks of the Thieves Guild are closely related to each other, so you will not get the maximum reward for each. But they need to be mastered at level 10. Passage of "Oblivion: The Thieves Guild: Azani Blackhart" in the early stages will get an elven cloak and a set of armor.

2. Quests with which it is better not to hurry.

2.1. "The Dark Brotherhood of Oblivion." Passage of these assignments is assessed not only with awards, but with glasses of Bad Fame. At the beginning of the game, when the level of Good Honor is still very small, it will greatly hinder.

2.2 "Information for services". Before the quest, you should buy from Volanaro the spell "Drowsiness of the Lord." After the task, he will die.

2.3 "Sins of the Fathers". After completing this task, Fatis Ules will stop buying stolen goods.

2.4. "Dreams of Oblivion." Passing this quest in many causes difficulties. As part of the assignment, you need to collect 4 crystals and perform side tasks. The first three crystals find almost everything, but with the fourth there are problems. Galen needs to take a quest to find the fourth stone. It is located next to the port.

"Oblivion." Passage of "Shivering Islands"

This addon introduces the player to the new world of Sheogorath. The gateway to the portal is near Brăvil. The new world is divided into two parts: Mania and Dementia. The first is a bright and colorful kingdom with very emotional personalities. The second is the complete opposite of the first. Sheorth is a city of the new world, divided into two parts. He is the only one of its kind in all Oblivion. Passage of "Shivering Islands" consists of 17 basic and 15 side tasks, during which the player will get acquainted with unique characters. For example, a smith woman turns an ore of insanity into a powerful weapon. The city is patrolled by golden saints and cute temptresses who, for the slightest violation of order, throw the player into jail.

Summary

Passage of game "Oblivion" is a fascinating process. A large number of different quests, unique characters and exciting plot transfer the player into the world of amazing adventures. Replayability only strengthens the impression.

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