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Hyde in the 28 room "Cuba" in the pavilion. Perfect World: guides

So, today we will study with you a guide on 28 room "Cuba" in the PT. In addition, let's see what it is all about, and also learn about the general passage of all the rooms and tasks that only meet. After all, only after completing all the "quests", you can get a good reward. Let's take a quick look at the 28 room "Cuba" in the PI and other "trivia" related to this daily task.

The essence of the passage

So, what is "Cube" in "Perfect World"? Where will we go with you to receive the reward? Let's try to deal with you in this difficult matter.

"Cube Hive" - this is nothing like a special location, divided into 50 separate rooms. In each stand non-player characters (NPC), who give us a variety of tasks. Hyde on the "Cuba" in the PV can not be imagined without a complete description of all rooms. This we will talk with you later. In the meantime, it is worthwhile to look at what we might need for a full and successful passage of this daily.

To begin with, the first condition is the presence of a character from level 40. Those who have not yet reached this bar can not take part in this daily. The essence of the participation is simple - you get a special sign of the test at the entrance (for the Wolf or the Manager next to it), then you go to the "Cube of the Hive" and exchange it for a dice. So begins a kind of lottery. What number fell on the bone - for so many rooms forward you are moving. You have to pass the tests in 49 rooms and get to the final - 50. There will be a big guy waiting for you with a reward. Hyde for room 28 "Cuba" in the PV will seem to you a trifle, when you find out that you can be trapped. Particularly unpleasant moment is that you can enter the location only once. However, without leaving the rooms, you can continue trying to pass again and again. The main thing is not to teleport back to the Ideal World. Let's take a closer look at everything that can only touch the "Magic Cube."

What do you need

So, if you have already reached your level 40 character, then let's see what exactly is required to successfully complete this daily task. It is not known why this possibility was introduced on such a small level. The problem is that not every race is able to quickly skip the room "Cuba" and get a reward.

Before you get to our main topic - "PV 28", the guide will help you prepare for the successful passage of the entire daily routine. It is worth to look at a number of items that must be present in your inventory. Especially if you decide to walk on a daily basis on a small level.

The first thing you need is a minimum of 6 cells in inventory, and free. During the passage you may have special quest items that are deposited in the main backpack. In addition, the reward in the form of chests and stones of meditation is also added to the bag.

Now a little about the passage. Stock up the pharmacy. Antistans, immunities, pharmacy for life and mana - that's what you can do without in "Cuba". In addition, if you have little HP, it's best to buy yourself a hack. Without it, you can not do without in some cases.

Next, you will need "accelerators". There are in the "Cuba" such rooms, where you have to rush headlong, so that you do not "port" in 1 room and did not have to start everything from the beginning. You can take the appropriate pharmacy, pump skills on some races, and learn the appropriate skill on the genie.

For the passage you will also need a game card. It is best to collect them as much as possible. Without them, you can not even get the appropriate quest. Buy this item in "Cuba" in "cats", and also exchange for mirages. Outside the location of the Magic Cube, you can exchange mystical chips at the rate of 1 to 2 (1 fiha = 2 coupons). In addition, stock up on money. The bag should be at least 1k (million). For safety.

Security

Now it is worth analyzing what rooms we can meet. Let's see what to expect from the "Cache Hive Cache" location.

1 room is the beginning. Here you get a dice and start your passage. Including, and after the loss.

Next you will meet a variety of rooms with assignments. In some of them you will have to take a quest to dig out a certain number of chests (for free), somewhere this service is paid. In paid rooms you will be given a box in which 1k, 5k or 1 yuan can be stored.

Sometimes on the way there are tasks from the category "kill a certain number of mobs in level for a couple of minutes." It's pretty easy if you own a large amount of life or a pharmacy. You may also be asked to kill a mini-boss. They do not hurt very much.

There are also rooms where you have to kill "pets." They can be beaten for 2 hits, and they almost do not beat you, but they give a lot of experience and chips for them.

Somewhere you will have to count the number of colored balls. Not the most difficult tasks, especially when you consider that the passage of the 28 room "Cuba" includes the calculation of "balls". But more on that later. Now let's see what is so dangerous you can expect.

Danger close

It seems to be pretty simple - to count, quickly dig up the chests, kill a couple of mobs and light bosses - and that's all, the quest is over. But no. There are also such premises, which are not subject to all. Because of them, the "Cube" should only be held at high levels.

The first problems that a player might have is getting into the room to survive. In total, such premises in the "Cuba" 3. We will have to survive 100 seconds. In the center of the room is a shooting ball, which hits very hard. At the corners of the agro-mobs. To kill them there is no sense - in a crowd they are able to overwhelm anyone, especially on 3 difficulties. So, all 100 seconds you need to run around in a circle from corner to corner, eat jars for life, roll hirk and avoid collision with mobs. The first 2 difficulties can still be passed, but on 3 almost all "fall".

In addition, you can get into the PC room. They are only 2. They are dangerous because there is a shooting ball in the premises - it kills quickly. In 20 minutes you must kill another player (or he you). Then there will be a big guy who will let you go. If you are not dressed and at a small level, and even a PVE player, then you can safely teleport to 1 room and start all over again.

Sometimes so-called prisons can be dangerous. Here the PC is allowed, and the essence of the passage is simple - to take the quest and just sit for a certain amount of time: 2.5 or 10 minutes. As a rule, nobody touches anyone here.

Especially unpleasant room is the one where the player will have to listen to the hissing of argon-mobs, caterpillars. They kill with one blow. The exact passage here is not - just gently approach and listen to the hissing. Do you hear anything? This way does not suit you.

In addition, an unpleasant and dangerous surprise may be a bomb. In "Cuba" there are 2 rooms: a bomb is hung on you, then you will have 10 minutes to reach a certain room and remove the dynamite. Otherwise, you just throw in 1 room.

A short guide to "Cuba" in the PW has been completed. Now it's worth talking about room number 28.

What awaits us

Suppose we got to our room today. There is nothing dangerous here. Especially if you have already visited, for example, in 14 rooms (PC murder in 20 minutes). The character sees multi-colored balls above his head, and in the center of the location, he's a healthier who issues the task. What is required? Count the number of spheres of a certain color.

What is in room 28 of the room "Cuba"? Red, white and blue flying balls, which we must count. First, talk to the NPC and take a quest from him. Now start the conversation again, but not until the end. Read the dialogue - there you will be asked how many spheres of a certain color in the room and will give 3 options for an answer. Now close the conversation and move to the far right corner. Recalculate all the balls, and then go back and give an answer. The room is passed.

True, a guide to room 28 in the "Cuba" in the PV includes several techniques. On the first we already talked - went into a corner, set up the camera so that all the spheres fell into the review, counted and answered.

The second method is to step back into the corner, make a screen, open it, there to conduct calculations and answer. Quite an old version, which is now very few people use.

For the lazy

But the guide to room 28 in the "Cuba" in the PI includes a little trick. True, it is now unknown how this method works - they are also rarely used. We are talking about some statistics. Let's see it.

For blue spheres:

  1. If the choice is between 13, 14 and 15, then the correct answer is 14.
  2. If between: 13, 14 and 12, then the answer is 12.
  3. When the choice is given 10, 11 or 12 spheres - answer 12.

For whites:

  1. If the answers are 9, 10, 11, then the correct answer is 11.
  2. When available 8, 10 and 11, then choose 10.
  3. If the choice is given between 8, 9 and 10, then it is true - 10.

Red Spheres:

Always considered on their own, except when you are given a choice between 14, 13, and 12. In this situation, the correct answer is 12 red balls.

As already mentioned, now it is not known whether this option works. So try always to independently consider all the spheres and give the right answers. That's all. Now you know the passage of the 28 room "Cuba" PV.

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