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How to zabindit kolesiko on a jump? Two ways

In order to have at least a minimal advantage in the Counter Strike game, users use different methods. One of them is the run of the wheel for a jump. At least there are different methods, how to zabindit jump on the wheel.

Why do you need this?

Earlier, the wheel was used to change weapons, but this is extremely inconvenient, because it's easier to press the button. However, the wheel should not be idle without work. Therefore, users on it set the jump.

The peculiarity of this method is not a leap per se. It always remains on the "blank" and is used when it is necessary to jump over an obstacle. But the wheel allows you to jump for a fraction of an instant, as a result of which the player does not hang in the air, but simply jerks from the bottom up and back. Someone believes that this way (jerking the player) somewhat knocks down the opponent, because of what it is more difficult for him to get into you. But actually it is not. The enemy does not care, but as a player it becomes a bit easier for you to aim. It's difficult to explain why, but it's true.

Also such a small jump allows you to see something behind a box or an obstacle. In this case, a full jump will give you completely, because The player jumps for 0.5 seconds in the air. This does not happen with the usual jump, which is installed on the wheel. Therefore, most players want to know how to jam the wheel on a jump. This gives at least a small and questionable, but an advantage in the game.

At least there are 2 ways how to screw a wheel on a jump. Both simple and working.

Method one

Just open the game, go to "Settings" - "Management" - "Keyboard". We search for the item "Jump", select it, press "Change" and turn the wheel (up or down). As a result, "Jump" will be assigned to two buttons: a space and a wheel.

The second way, how to screw a wheel on a jump

If you do not want to climb into the settings, then simply register the command in the console. Open the console (the "~" button) and write there: bind "mwheelup" + jump. Now the jump will be activated when the wheel is scrolled up. It is much more convenient to assign it to scroll down. If you write mwheeldown instead of mwheelup, then the jump will be activated when you scroll the wheel down. Now you know how to screw a wheel on a jump. Use these methods. Perhaps they will provide an advantage in the game.

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