ComputersComputer games

Game Fallout 4: story, description, release date

It's no secret that Bethesda is the master of your business. All role games released by this developer are real masterpieces, and more often and much more. After all, all of them are distinguished by magnificent stories, thoughtful characters and huge worlds, free for research at any time. Accordingly, everyone was waiting for the moment when a new part of the progenitor of the genre of post-apocalypse in the field of computer games - Fallout 4 - was released. The plot, graphics, world, possibilities - all this interested gamers, and when they waited for a happy moment, they immediately rushed to enjoy what So long they wanted. Naturally, they disappeared in the game for days, because all the projects of this developer are delayed and do not release, it is unlikely you will find at least one game in which you could remake all in less than a hundred hours of gameplay. However, in this article, it will be specifically about the novelty of Fallout 4 - the plot will be considered in detail, in fact, like all other aspects of the game. You can rest assured that the project turned out to be really impressive on all points.

release date

It's worth starting with when the Fallout 4 game was born. The release date was not postponed at all, and the developers managed to give gamers what they always dream of - an accurate release at the right time, while not burdened by various bugs and glitches, which then Fiksyatsya usually throughout the whole year. So everyone breathed a sigh of relief when the autumn of 2015 approached, and the developer still did not report any data about the transfer of the project to Fallout 4. The release date was fixed for November, and on the tenth day, everything that everyone expected was waiting - the project finally appeared in open access . But what did he bring to the gamers who yearned for the continuation of the grandiose saga?

The plot of the game

So, how does the plot of the game in Fallout 4? Here the central object of the entire narrative will be the Institute - a shadow organization that engages in a wide variety of scientific research and embodies them. Previously, you almost never had to deal with this organization - only in the third part of the game in one of the major side quests you had to deal with the disorder that is happening there. But that view did not give any prospects, and few could have thought that the next part of the game would be concentrated precisely on the Institute. What is the essence of what is happening? The fact is that in the neighborhood there are terrible rumors that representatives of the Institute kidnap local residents. And not just kidnapped, but replaced with "syntha", identical copies of the originals. And it is with this you will have to understand throughout the game, which, by the way, is much more fun than you might think initially. After all, this subject in science fiction is far from new, so many people have already formed a point of view about this kind of activity. Moreover, local residents also react differently to what is happening - someone is terribly afraid of it, someone thinks it's a genius move, and the Sinti are fine instruments in the hands of a person, and someone calls such experiments a real crime against humanity. This is how the story line is tied in Fallout 4, during which you also have to decide how you feel about the synths, because this will determine the development of the plot.

Problem of choice

As you well remember, in the third part with karma there were serious problems - fortunately, the game of Fallout 4 changed the course completely. Many role-playing projects offer the player to make a choice in the direction of good or evil, thereby forming his karma, which will influence the development of the plot, the attitude to you of the characters, as well as many other aspects of the game. If this is done correctly, then a very intriguing intrapersonal struggle is obtained from the main character. In the third part of the series, a similar system was introduced, but it was made absolutely wrong. All that was offered to you is the choice between a holy savior and a bloodthirsty monster, which was not suitable for almost anyone. In addition, called New Vegas Developers tried to remedy this situation, making the system more versatile, but the result was a complete lack of impact of karma on the gameplay - the system was extremely blurred and indistinct. Therefore, in the fourth part, it was decided to abandon such a system in general, and this decision went to the project for good. You are no longer imposed by the correctness or wrongness of your decisions, they simply exist, not making you a saint or a monster. The game of Fallout 4 from this only won in quality.

Linear start

The beginning of the game process can disappoint gamers who are used to the delights of the open world of the previous part and additions to it. The fact is that an impressive piece of the game here is a linear storyline that does not allow you to step back a step to the left or to the right. You start in one of the Vaults, and when you get out, you are only asking for the purpose: to find the missing son (just like you were looking for the father in the third part, but much more prolonged). Accordingly, you go from one control point to another, getting acquainted with the most important people and key points of the world. This part of the game takes about 20-30 hours, so it can seriously annoy those gamers who are accustomed to the absolute freedom of action of the previous parts. But the plot itself is quite interesting, puzzles and battles in your way will also please you, so do not get upset early - better have fun, since after the passage of the first part of the story you will literally be thrown into a world that has become even more extensive in comparison with the previous one Part, and now you can do absolutely anything you want.

The second part of the game

However, Fallout 4 stood out compared to all other role-playing games that have an open world. The fact is that in most cases, the freedom of research had to be paid for by the plot. Of course, it exists in all similar projects, but more often than not it looks very formally - simply cut off from all that is happening in the world history, which has nothing to do with what is going on around. The open world lives its own life, and the plot can be held at will, when tired of running around in locations. Here, the story is firmly embedded in the world around you, and along with the changes in the plot, everything changes, and connections can be felt absolutely in everything that makes the game much more alive.

Cheats

Many people immediately ask about whether there are cheats in Fallout 4? No, they do not exist in the game, but you can use the console. To do this, you need to click on the tilde - a command line appears, where you need to enter the codes that interest you in Fallout 4.

Similar articles

 

 

 

 

Trending Now

 

 

 

 

Newest

Copyright © 2018 en.atomiyme.com. Theme powered by WordPress.