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Fallout 4: The Molecular Level. Tips for passing

In the game of Fallout 4 there is a large number of diverse and very exciting quests, which can be both storyline and side. The plot line is the most fascinating, and it contains tasks that really amaze the imagination. In this article we will talk about the quest, which is called in the game Fallout 4 "Molecular level." Here your final goal will be teleportation to the Institute's base - the faction responsible for developing and creating synths, that is, androids, which can not be distinguished from ordinary people.

However, to achieve this goal, you have to go a long and difficult path. And if you have any difficulties, you can refer to this article, as it will describe in detail the passage of this quest in Fallout 4. "Molecular level" is far from the simplest, but extremely fascinating and important for the future Passing a task that not only moves you further along the storyline, but also brings closer to the opportunity to join the Institute as a full member of the faction.

Hunter's Chip

In Fallout 4, the "Molecular Level" is the quest that Dr. Amari gives you after you complete the previous Hunter / Sacrifice quest. In its framework, you had to go to the ruins of the Boston Commonwealth Technology Institute, where you should track down a hunter-hunter and eliminate it by purchasing a chip. With this chip, you need to go to Dr. Amari in the hope that she can help you in organizing teleportation to the Institute's base.

It is from the conversation with Amari and begins in the game Fallout 4 "Molecular level" - a task that will require you a lot of time and patience, but it will not make you bored for a second.

Conversation with Amari

Many gamers believe that one of the most difficult quests in the game Fallout 4 - "Molecular level." The passage of this task causes certain difficulties, so you can consult this manual as you move along the quest line.

So, when you turn to a hunter, you turn to Amari, she can not help you. As it turns out, even though she is a scientist, she never worked with such devices in her life, so she can not do anything for you. However, we can not say that Amari was absolutely useless - a woman gives you a tip to Podzemka. This is a faction that has been fighting the Institute for many years, so its representatives may be familiar with technologies of this level. Therefore, you will need to meet Desdemona from Podzemka to continue the "Molecular Level" of Fallout 4.

The quest is just beginning, and all the hardest is ahead of you.

How to decode the chip?

Thus, you need to decipher the hunter's chip in order to continue the task "Molecular level". Fallout 4 is a game in which you always have different ways of performing many tasks, but in this case so far everything is going fairly linearly, you will have to wait for the second part of the quest to get a choice. For now, you just need to do the decryption of the chip, and you can do it only with the help of Podzemka.

If you have not encountered this faction in the course of the game, you will have to complete a quest line called "The Way of Freedom". He will take you to Desdemona, with which you can make a deal - you give it to the hunter's chip, and she gives you the decryption in return. If you already passed the "Way of Freedom" earlier and met with Podzemka or even belong to its ranks, everything will be much easier - you will only have to talk with Desdemona.

However, there is another option - because by the time you will perform this quest, Subway can already be destroyed. In this case, you will need to find the Tom Tech Technique and decipher the chip there yourself. In any case, you get the decoding you need, with which you can move forward on the plot of the game Fallout 4.

The mission "Molecular level", of course, does not end there - now you need to analyze the data and find a way to build a teleport.

Blueprints

What do you need to do in order to complete the quest for the game Fallout 4 "Molecular level"?

Subway did everything for you, so you need to find the mutated scientist Virgil, who is ready to analyze the data, but in exchange he will ask you to bring him the serum he himself invented and now wants to test on himself. You can spend some time to find this serum (then in a few days you can meet Virgil already in the guise of a person, and he will tell you that he is going to now develop serum for different types of virus to return the mutant human appearance).

Or to convince him that nothing will help him, then you will have to shoot him, after he gives you the blueprints. With their help, you can build a device that will perform teleport functions and allow you to move to the base of the Institute - exactly what you wanted.

Gradually, you begin to understand more and more about how to go through the "Molecular Level" in Fallout 4.

Selection of a specialist

Here comes the moment when you can make a choice, unfortunately, it has little to do with it. The essence of the choice is that to create a device you will need the help of a specialist, which any of the three factions can assign to you. If you contact the Brotherhood of Steel, you will receive a very experienced technician Proctor Ingram, Subway will be able to give you the character of Tom's Technique (the one at whose terminal you decrypt the chip, if the faction has already been destroyed - naturally, in this case you can not contact them For help), well and from Minutemen you will receive Sturges. Each of these characters will help you in the creation of teleport, and there will be only some minor differences that do not affect the general plot in any way. Therefore, you can choose any specialist, depending on which of them you like best and which faction seems more attractive to you.

Place of construction

In this game you get the opportunity to build a wide variety of buildings and structures, but you have to do it only in the territory of your settlements, which you create and fill with other survivors encountered during the passage. To create a teleport in this mission, you will need a lot of building slots, so choose that settlement, in which either a lot of space or few ready-made buildings.

If you do not have the opportunity to build in your settlements, it is recommended to take Proctor Ingram's helpers, since in this case the Brotherhood of Steel will give you a separate platform for building a teleport.

Elements

So, you have teleporter drawings, as well as an assistant who will help you in his construction. The next step is to get the elements you need to build. Fortunately, you can see everything in the workshop menu that you need when building each of the four parts of the device. Among the elements can be found as fairly common, such as copper or steel, and rare, such as a military board or a biometric scanner. But do not worry - your Pip-fight will indicate the location of all the missing elements, so that you can quickly collect them to go directly to the construction process.

Teleporter building

When you have all the necessary elements, you can start building. You need to start from the first part, from the reflector platform. After you have completed the assembly, your assistant will do his bit and you will be able to collect any of the remaining three parts. You need to build a radiator, a plate and a console to get all the necessary components of the device. Their location does not really matter, but there is one very important point - the emitter should be on the top of the reflector platform, otherwise your device will not function. But this is not all - the fact is that the device requires an impressive amount of energy, namely twenty-seven units. Therefore, you will need to supply your design with electricity.

Power supply

Power supply to the structure is the last stage of the Fallout 4 quest "Molecular level". How to connect a teleporter to the network? To do this, you first need to create this network, which must consist of at least three generators, the most powerful of them capable of generating ten units of energy, so in any case you will need at least three. After that you need to select each of the generators, enter the workshop mode and connect the wires from the generators to parts of your design. When this procedure is completed, you can look with pride at the fruits of your work - a fully functioning teleport that will allow you to transfer to the Institute's base.

Teleportation

The teleporter is built, the food is connected, and you are ready to go to the very heart of the Institute's base. To do this, you need to talk with your assistant, who will tell you that you need to get to the very center of the reflector platform. He will take a place at the console and will be responsible for launching the process of teleportation. If your assistant is Proctor Ingram of the Brotherhood of Steel, then the procedure will be successful, and you will be teleported to the Institute. If you were assisted by someone from two other experts, the first time you start the device, one of the power cables will come off, thereby turning it off. You will have to reconnect it, after which you will be sent to the Institute building via teleport at the second attempt. In parallel with this you will receive a task, within which you will need to download the scanning virus into the computer of the faction.

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