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Dawnguard supplement - "Skyrim" with vampires

What is good about Skyrim? Absolutely everything. In this game, there is simply no time to look for any negative aspects. A huge game world, a prohibitive number of quests, characters, enemies, cities, secret places, caves, temples, and, of course, dragons - all this is collected in one game! Many did not have time to go through all the quests in the game, as it already came out an addition called Dawnguard. "Skyrim" is also good in that it can easily introduce any side storylines, because such a huge space can accommodate a fair amount of tasks. Today we will consider one of the most interesting additions to the game called Dawnguard. Skyrim is waiting!

Staging the plot

The powerful Harkon, the vampire lord of the most powerful clan, the Valkygar, returns to the world. Its crazy idea is to arrange an eternal eclipse of the sun with the power of the Ancient Scrolls. But not all villainous plans are easy to implement. A notable obstacle in his path is the Order of Vampire Hunters, the Guardians of the Dawn. What is very interesting - in the addition of Dawnguard ("Skyrim" always provides a choice), the player can choose which group to join and against whom to fight. To meet with this whole gathering, it's enough to talk with ordinary townspeople about vampires and organize hunting for vampires. After that, the map will be marked with a place called "Fort Guardians", where we will go. Now let's take a closer look at each faction in the Dawnguard supplement. "Skyrim" in general in itself is rich in various classes and clans, and here a couple of fresh groups are waiting for the player.

Night Creatures

Entering the blood-sucking clan, the player can become a lord-vampire. Those users who are currently werewolves will lose the lycanthropic skill. After the transformation process, the hero will be available new skills and abilities. Here's an illustrative example: the ability called "Vampire grip" allows you to suck the life force from a living being in the air. You can call for your side gargoyles, fly over the ground and even turn into a flock of bats that can not be killed. The Volkijar fortress is now your home, in which you can restore strength and improve some skills. You can turn into a person at any time - in this sense, the game "Skyrim: Dawnguard" is supportive of the user. But ordinary people, seeing you on their horizon, will not bite their nails with fear, and then they will take something weighty and run to meet you with furious cries.

Unshakable defenders

Now consider the "Skyrim: Dawnguard", the passage of which is possible in several ways, from the other faction. The Guardians of the Dawn can hire to armored trolls. They are available new special types of equipment, such as crossbows, unique swords and axes. The Fort of the Guardians is in the southernmost region of Skyrim. All supporters of this faction have the ability to transform into a werewolf, effectively tearing bloodsuckers into small pieces. The weapon from the bone of the dragon will serve the Guardian an excellent service. In addition, in Dawnguard ("Skyrim" hitherto did not know this) it became available to fight on horseback, though, the player can not create magic in this pose.

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