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Complete passage of "Nancy Drew. Abduction in the Theater" in Russian

Today, your attention will be presented to the complete passage of the game "Nancy Drew. Abduction in the theater."

For the umpteenth time, the girl is taking up the investigation of the case, which at first glance seems hopeless. Under strange circumstances, there was a complete abduction of her friend, and all traces lead to the old theater, which is about to be demolished.

How it all began

Passage of "Nancy Drew. Abduction in the theater "starts with the fact that the detective comes to visit a former classmate in St. Louis. They are going to go to the premiere at the Palladium Theater, for which it will be the last, as the building is going to demolish. Nancy and Maya will arrive in the theater before the opening, because Maya writes an article about the premiere.

Level selection

As you know, assumes two levels of difficulty the passage of the game "Nancy Drew: Abduction in the theater." The younger detective And the eldest. The first one is simpler, there are many more tips. Since the game is sharpened mostly by logic, many in the process of going ask themselves how to pass the game "Nancy Drew. Abduction in the theater." Therefore, when choosing the level of complexity, select the younger detective.

The Abduction

So, you are at the entrance to the men's dressing room, where Maya wants to interview the local celebrity Brady Armstrong. After she enters, we hear screams, we enter, and there's nobody there. We look inside the cabinet - and there's nobody there, just one kind of stick. We take it. We receive an incoming call by phone. This is the one who kidnapped Maya. He says that the girl will be dead if the theater is demolished. After that comes another call, already from the theater supervisor, who calls Armstrong, and not us. Then Armstrong arrives, we send him to the watchman, and we consider the dressing room. The supervisor said something about the secret passage through which Maya could be taken away, he must be found urgently. We find a secret passage behind the counter with costumes, but you can not go there. We find a portrait above the washbasin, remove it and find the lever. We open a secret passage to them and get down into it, get into the female make-up room, meet a new friend under the name of Simon - she is the producer of Armstrong. Talk to her until we can not, so we are looking for a phone. Already along the corridor we pass to the very end, we go out into the main hall, we find the desired apparatus, which, alas, does not work, we also find a machine for the production of keys and a jazz machine, which also do not work, like almost everything in this theater. At the buffet stands Nicholas, we approach him and begin the conversation, after which he advises to go to the checkout - there is a phone. The ticket office is located behind the wooden doors between the entrance to the theater.

We examine the record with useful telephone numbers. We call the police at the number indicated in the note.

Continue the game "Nancy Drew., Abduction in the Theater" passage. The senior detective at the other end thinks it's just a joke. And he is not going to start an investigation until 24 hours after the disappearance of the girl, but we have only three days left before the demolition of the theater, so we can not wait that long. That's it, actually, and the fun begins in the game "Nancy Drew. Abduction in the theater." The passage, the Russian version of which is presented in our review, so captures the gamer that time spent at the computer, flies unnoticed. We begin to search for evidence to convince the detective to take up the investigation immediately, or to find the kidnapped girlfriend himself.

Initiation of investigation

We talk with Nicholas once more, we rise to the second floor. Passage of the game "Nancy Drew: Abduction in the theater" implies, like, however, the passage of all the other quests, that you will often have to talk to the characters, so periodically visit them. We go into the caretaker's room, inspect the contents of the cabinet, we find a lamp for the projector. So far, we do not need it, but we will take it right now, so as not to return later. On the table we see a card from the cupboard and instructions for using the projector. We speak again with the caretaker, and he advises us to phone the administration and ask them for a theater plan.

We go down to the hall and go to the checkout. But the numbers are not there, so you'll have to wait. We leave for Nicholas and find out that his grandmother worked on the exterior of the theater, but never received his payment for it. We go to the women's dressing room and talk to producer Armstrong. She believes that the abduction, which will be disclosed by its employees, is an excellent advertising move. We go to the man's make-up room and talk with Brady. We ask him for permission to inspect his dressing room, but, since we have already all climbed up to him, this will not give any result. Communication with these two people will not be of use, so we return to the hall. Nicholas can not be seen, using this, we examine his papers, on one of the sheets we find the telephone of the administration. We pass to the cashier and call to the number indicated on the paper. By the way, as for the game "Nancy Drew: Abduction in the Theater," the passage here is based on the fact that you will be given a lot of information that you will have to memorize or write down, so we advise you to prepare for it in advance. On the phone we are told that they have stolen the plan, and they will not find it until a week later.

Basement

We leave in the corridor and at the dressing rooms we see that there is a hatch under the box. But the box does not allow us to open it. We go to the man's make-up room, we see a rack to her left, ropes are tied to it, untie one and pull it until it clicks. Already at the box we hook to it our hook, go back, pick up the box and tie the rope back. We go down to the basement: if you turn left along the way, then you will find there a slot machine, use it, it will give you the task. You need to find an ace of three cards that will be mixed. After you win, you will be given a reward. This is a flashing paper, with which a magician can take someone out of the way, it will still come in handy.

Safe and casket

We return to the exit and climb into the niche, we find a safe there. Instead of numbers in the code, he has suits of cards.

Everywhere we choose a peak, we find inside the box, which has a puzzle on the cover, we collect the picture and try to open the box. But there is still some mechanism in it, and there is not enough gear in it. As a digression, I would like to say that if you decided to perform the passage of the game "Nancy Drew: Abduction in the Theater," the Russian version is the most acceptable option, since without knowing the English language thoroughly, it will be difficult to cope with the quests.

We return to the hall, where there is another automatic machine, which we did not use - jazz. We go to him and again play a mini-game. Your goal is to hold a note to the orange arrow so that the square is on the cage. After the victory we take one of the gears. We go to the second floor and talk with the caretaker. Then we go to the left double door, which leads to the balcony, and we go down to the curb. We see that the same gears are attached to it that we need. But one of them is not. We are hanging over the curb and see that it has fallen, but we can not get it yet. We go to the auditorium, from the stage we are heading for the exit. On the back of the left row, we see the chewing gum in the seat. Do not take it with your hands, we use a stick. We go back to the balcony, hang over the balcony and get the gear. You can go back to the basement and start to open the casket. Inside we find letters and read them. We learn that the owner of the theater did not pay Houdini's debt, instead he suggested that he become the owner of the institution. Also take the key from the safe.

We return to the hall and begin the conversation with Nicholas. He goes to the truck to look for Houdini's heirs on the network, and we hear the invitation from Joseph on the radio. We go to him. He has a certificate of a journalist from Maya, Brady found him somewhere. Joseph advises you to call the police. It would be nice to find out from Brady where he got it, but he already left. We go to the cashier and call where necessary. This ends the first day. But not the game itself, "Nancy Drew. Abduction in the theater" passage. Part 1 in general, it is worth noting, not the most difficult. It will be much more difficult to continue.

Day 2

When we return to the theater, we go upstairs, we see a photo poster with information about Maya. Communicate with Joseph. We go to Brady, he tells us about the arriving journalists. They were going to arrange a conference. We leave for Nicholas and tell him what the policeman told us. After we go again to Brady - he will be in the man's make-up room. Since he had not yet remembered where he had found Maya's identity card, we did not stay in touch with him for long.

Houdini's heirs

Again we go to Nicholas and ask about what he managed to find about the heirs of Houdini. At the ticket office, a number is left for us, we go to her, and at the same time we listen to what is being said at a press conference that takes place in the street, or else where. But best of all, she's auditioned here at the box office. We find the number we need and call it. We share the idea that Houdini probably left a will, and advised to apply to the library of Congress. We call there, we tell everything, we are promised to send a copy of Houdini's letter with a slide.

Makeup rooms

We have time to inspect the dressing room where Simona is. In the game "Nancy Drew: Kidnapping in the Theater" the passage will often force you to return to already familiar places, so it's better to investigate everything as carefully as possible. We open the drawer of the table, where she sits, and take a hairpin. We examine her bag, find a receipt about a wreath, which, she said, she did not order. Next to him we find a piece of paper with the number of a bear cub. Next to his date of birth, for some reason, there is a star. You should remember these numbers - perhaps they will be the code to the electronic notebook. Also we find a camera, look through all the pictures and find on one of them an image of the identity of Maya. The photo shows that it lies on the floor in the basement.

We take a notebook (it is also in the business card, but under password protection). We enter 813, we open the folder "Sent" in it, we learn that it was she who sent Maya's invitation for an interview on behalf of Armstrong. We go to the man's make-up room, in the usual way or through a closet with a secret lazom. We examine the book that Brady always reads. In it we see the printout of the site together with the caricature. From the room of Simon we open the drawer and see a technical reference book. We read about the disappearance of Houdini, also see the code written there. Remember it.

As you could already understand, the passage of "Nancy Drew: The Abduction in the Theater" in Russian has a lot of advantages over the original version, since without thorough knowledge of English it is hardly possible to catch all the nuances of the proposed quests.

The first threat

We leave the dressing room and go along the corridor towards the female make-up room. And we hear, how something falls from above. We lift our head and notice a flying searchlight. We listen to the audio message from the thief on the speakerphone. Since it is only available from Joseph's room, go straight there. For the first time during his stay in the theater, we see that Joseph is not at his workplace. We examine one of its pedestals and find a letter about the death of his brother. Next, go to the projector and see the console with a microphone, it seems, from here and said the kidnapper.

Since there is no one in the room, you can try using the instructions from the male make-up room. We are looking for a numeric keypad, enter the code that was seen in the book. It will give access to other buttons. We are looking for the red buttons, click on the key, like a swing, then on two at the bottom of the block, and we lower the two sliders on the left down to the maximum. We press on that button, under which there is an inscription "Magnets". Move the slider to the level upwards, press the button with the inscription "Secret passage". If you look, you will see that 2 cells appeared on the stage. Some players may get confused and do not understand right away, but no one said that the passage of "Nancy Drew: Abduction in the Theater" will be easy.

Another secret passage

We descend into the auditorium, we go into one of the cells, in a secret passage in the wall we find an eye. We look through it and see Maya. And then both sides are closed on both sides. We need to look for a way out, look into the peephole again, but we do not see Maya. We look for a hatch in the floor and squeeze into it. In front of us there is a door with a lock, but to open it, you must first play one game. We need to rearrange the chips so that the one with the rabbit could reach the exit, but at the moment the chips do not move, so we can not open the door now. It is worth noting once again that such a development of events assumes only at an easy level the passage of the game "Nancy Drew: Abduction in the Theater." The senior detective practically does not receive any clues, So if you play for it, the solution to the puzzle may be slightly different and more complicated. We turn back and go to the opposite part of the turn. There we find something like an elevator. We press the red button, get up on the lowered platform, again we press the similar button. After we climbed to the hatch, we try to open it - it does not come out. It seems that on the other side is Joseph, we tell him about the closed door, he gives us some ballon. We go back to the door, use the balloon on it. We open the door and go into the room where the Maya was. We take the gloves from the chest. From the basement you can get out using the knob on the wall. We are in another basement, in the very place where we spoiled the machine.

Trap

So, we are locked in the basement, and the doors are under the combination lock and electric voltage. But those gloves that we took from the chest, rubber, so do not conduct a current through yourself. But you still need to know the code from the door. Each time randomly generated code is generated, so there is no single option, but it can be selected. The button that you press correctly, and will remain in the pressed position, with the wrong move everything is reset.

After getting out of the basement, we find Brady and go to the ticket office to call the police. We are told that she will be at the theater tomorrow. We go into Joseph's room and tell him about the police. So, the passage of the game "Nancy Drew: Abduction in the Theater" (second part) is completed.

Day 3

He is the last. Passage of "Nancy Drew: The Abduction in the Theater" is nearing completion, and the day begins with the fact that from the newspaper we learn that the kidnapper requires 50 thousand dollars from the police. Moreover, he used the device to distort his voice. We take a note from Joseph and go to him. He tells us that the police did not find anything. Still we learn that the machine with the keys, which we broke, someone repaired. We communicate with Nicholas, after which we go to Simone. Next is the conversation with Brady. We go to the basement, but there's nothing there, again we return to Brady. The complete passage of "Nancy Drew: The Abduction in the Theater" is almost complete. We take everything we can from his bag. Then there is a conversation with Armstrong. We go to Nicholas, and after they took the parcel, we return to Joseph's room and watch the slide. The key from the projector lock is done by hatching it from its print, which is in the instruction manual for the projector. Then we go to the machine with the keys. We find the coin on the balcony in the auditorium. After opening the projector, we hide in the closet from the policeman. As soon as he leaves, we continue to work with the projector. After all the manipulations we learn about another secret move.

Then the passage of "Nancy Drew: Abduction in the Theater" depends on the events of the plot. So you will not miss anything. As soon as you want to leave the room, after you have done everything, a criminal will appear before you. On the right, pull out the socket and open the door. All. You have finished "Nancy Drew. Abduction in the Theater". The final Is such that we stop the demolition of the building. Congratulations!

Passage of "Nancy Drew: Abduction in the Theater" (in Russian and quite complete), presented by us, will certainly help you to conduct an investigation perfectly!

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