HobbyCard games

Preference: rules of the game, combinations of cards

Preference is a classic card game that was born in Russia in the XIX century. It is similar in complexity and fascination to chess. Because it was appreciated by aristocrats. She was fascinated by writers, musicians, artists. At present, the number of people who are interested in preference is growing every day. For them, this is an entertaining hobby. In general, quite an interesting preference. The rules of the game are unique here. About this more in detail.

Rights and obligations of the transferee

In this regard, there are many nuances. From the one who hands over the cards, does not depend on what gets into the draw. But the value of playing cards affects his reward or punishment. If the bidder does not like the bidder and he returns it to the dealer, then he is punished with penalty points up the hill. The number of them depends on what game was ordered. This is important to know. Premium points or whists also depend on the ordered game. The buyer is owed:

  • For an ace in a whist, equal to one bribe. It corresponds to the ordered game.
  • For a lady and a king of the same suit, in the amount of one bribe. This combination of playing cards is called "marjage".
  • For an ace with a king of the same suit, whistles equal to two bribes.
  • For two aces, certain points are also due. They are such as for three bribes.
  • For a non-executed order follows punishment "for an adjuster".

The lender can participate in the order called "miser". This is when you can not take bribes at all. If invited to play this game partner. It happens when the cards for the "miser" are not very successful, but there is a hope that they are suitable in the purchase. Although, perhaps, it is not so. It all depends on the case. Loss then signs for two. However, victory points are also divided in half. This for the dealer is very attractive in the invitation to minuscule. If he agrees to play, then he is given the opportunity to get acquainted with the layout of the customer's cards.

The lender must ensure that the redemption is not lit up before the end of the bargain. Also he himself should not watch it. Of particular importance is when the depositor is invited to play "in half." This is important to remember.

Classification

The minimum game in the preference is "six". This is when a participant should take a certain amount of bribes. Namely, six. The remaining four divide between his partners. At the same time, the distribution of bribes between whistlers does not matter: each has two; One has three and one has the other; Or all in one hand. In any case, the game will be considered played. It will be certified also when the participant took more bribes than committed. Only in this case there is a certain condition. Namely, that the whistler, who will have bribes less than two, writes down his glasses to the mountain. This should be remembered. The game is not played, if the participant had bribes less than ordered. In this case, he is fined and he is scored points uphill. And the whistlers receive points for additional bribes and for an encashment.

Next followed by games, named for the number of bribes ordered. Namely: "decimal", "nine", "seven", "eight", or "totus". It is also important to know. "Totus" is a game absolutely opposite to "miser". It was mentioned earlier. There is also the highest game. But combinations of cards for her are extremely rare. It is called "preference". It is announced when the participant receives three cards of the highest denomination of the same suit after receiving the stake. Or four of the youngest. This is also in the same suit.

Quite tough are the conditions of "six" and "nine" variations in preference. The rules of the game here should also be strictly followed. That is, whistlers must take the claimed bribes. Namely: four with a six game and one with a nine game. Such variations as "seven" and "eight", have more flexible rules. That is, there may be a certain number of bribes for whistlers. Two on the seventh game and one on the eighth.

Card distribution

In this case, everything is quite simple. The deck of cards is worn by the dealer. This was indicated above. The cards are dealt in pairs. That is, three players in 10 pieces and 2 in the draw. In this case, the last pair of cards should be medium. Namely, not the first and not the last.

Trade

After reviewing the cards, players begin to bargain for the kind of game. The first entry is made by the participant sitting behind the dealer in a clockwise direction. The beginning of bargaining is carried out with a minimum of play. Namely "6 spades" and further. Each player declares the game higher in suit than the previous one. Or he passes and leaves the trade. Games increase from 6 to 10. The precedence of suits goes in a certain order. Namely: peaks, clubs, diamonds, worms. Older than any suit game without a trump. Although the number of bribes remains the same as it was stated. Declare a "miser" can not be if the player has already traded for another game or passed. But this can be interrupted by a bid for a nine-game game. Then the auction ends in preference. The rules of the game still provide for other options. Namely, when voiced minuscule without a price, it can be interrupted by a bid of nine. At the "pass" of all participants play "raspas". This should also be known. If you do not spend "miser" and "raspas", then the participants are traded to the last player. Let us consider this in more detail.

Varieties of the game

There are three variations:

  • On bribes.
  • Miser.
  • Expansions.

A detailed description of them will be given below.

Playing cards preference for bribes

There are certain conditions. That is, who won the bargaining, he must play with the claimed trump (or without it). Also he must collect bribes as much as he ordered. The participant, taking the buy-in and dropping two cards unnecessary to him, says what trump card he will play (or without it). He also reports on the amount of bribes he undertakes to take. In this case there is a certain restriction. It consists in the fact that bribes can not be ordered less than what was declared at the auction. For example, the tambourine, which has come to 7, can play from 7 tambourines and above, 8 spades, etc. However, it can not 7 spades or 6 of any other colors. The rest all play together against him. However, each of them decides, vystovat or pass. Everything depends on the desires and capabilities of the participants. Vistucent also undertakes to take the number of bribes determined by the game. If both partners do this, the game goes to closed. If you are only one, you can play in the open. Then both open the cards. The man who watches goes for two. That is, for himself and for the one who failed. The goal of the game is always and for all is the fulfillment of one's obligations. That is, you need to collect a specified number of bribes. And also try to force the enemy to collect less than what he ordered. Or give as many bribes as possible if playing minuscule. This is a certain tactic.

Misery

This is also a peculiar kind. A game without bribes is called "miser". The whole essence of it is visible by name. Many use such a form as "miser". Preference in this respect has a certain criterion. That is, opponents play open and without obligations. Their goal is to foist on the enemy as much bribes as possible.

Expansions

In this case, everyone plays for themselves. At the same time try to take as little as possible bribes. Or at least no more than a partner. This is the "Rostov" option. Buy cards can determine the suit of the first two bribes. Also they can belong to the dealer. This is when you play the four of us. Or they may not open at all ("rostov", "hussarik").

Rally

This should also be known. It is very important to play a bribe in preference! Players in a certain order put each one card. It's clear. The first card sets the suit. Then put the rest. That is a card of the same suit. Or they put a trump. This is if the right suit is not. Or any other card. This is if there is no trump card. Bribes the player who placed the highest card. This is a certain fact. Bribes are considered by their number. This is regardless of the face value of the cards.

Score

For the game played, the player realizes the recording of a certain number of points in the bullet, and the whistling player on it. Excess of obligation is recorded only by the last. For each violation of the application, players are recorded in the mountain a certain number of points. Bribes obtained from "raspas" are also recorded there. Or the player who took them less than everyone else, records whists for other participants ("Rostov").

Games for seven-ten

Consider these variations in the preference. The rules of the game in this case are quite simple. Whistlers on the "seven" take one bribe. This is a certain condition. On the "eight" both are seldom whistled. One usually says "Paz". However, he still whistles. Although he does not receive any reward for this. If both whistlers have failed, they do not throw the cards. They play free of charge. That is for the sake of checking the opponent. This is called forced whist.

This test combination is mandatory for "nine" and "ten" games! In this case, the winner is written off as much as he ordered. And whistlers get points for bribes, which depend on what game was played. The "Nine" and "Ten" are rare.

"Semernaya" or "eight" becomes controversial when two participants want to play it simultaneously. The advantage in this case is the senior suit.

Crying Game

Here the name itself speaks for itself. In this form, the game of preference, the photo of which is given in this text, is in the face value of the cards. In this case, not a trump card. Anyone can interrupt a game. For her, 60 poins are written off.

You can order a game without a trump card if the player has such a set of cards:

  1. Ace, king, lady, etc. One of any suit.
  2. King, Queen, Jack and ten. Also of the same suit. In this case there is also an ace of another suit. This is for empty maps. This should also be known. If this is the first move of the customer, then the first card must be the king. To "knock out" the opponent's Ace. And also to intercept the course of the game and beat your ace with any card of the same suit.
  3. Ace, king, queen, jack. This also includes a small card of the same suit. And also one more ace.
  4. There is still a combination. And that's it: an ace, a king, a jack, a dozen and a small card of the same suit. This also includes two aces. Here you can go for a free game, but it's risky. This is because if a third lady of the same suit as your aces happened, on one hand, the jack will be beaten. And so he will become a bribe.
  5. It's dangerous to play without trumps at all. For complete certainty it is necessary to have on hand four aces and at least one of them a make-up. But that rarely happens.
  6. Vystovat on the non-cash costs only when the whistler is moving. Otherwise, there is a risk of losing. A faithful whist will be when there are two aces on hand, or an ace and a king, or an ace of the same suit, and the other's marjage.

Preference with give-away

A lot of tricks have a preference. Numerous varieties with new rules were developed later. For example, initially at three passes the surrender was not counted. The deck of cards was transferred to the next player for a new game. It was unfair. Since the first person who surrenders "lost" his hand. And the mixed cards were hidden instantly. The revision of the game was not allowed. This is if someone from the players with good cards did not play, and passed in the hope of "pinching" partners. There are also such.

To prevent this, came up with a certain condition. Namely: with common passes do not throw cards, but play the game in giveaway. In this case, the one who does not take bribes wins. It is also important to know. At the same time, one should try not to take more than three bribes. They are subject to amnesty.

For every bribe in excess of three, there are 10 reductions. For 4 bribes - 10. For 5, respectively, 20, etc. For the renounce - the absence of any suit on the hands - also put 10 arms. The test game inspires players with some caution. Not everyone likes this. Therefore, it is not popular.

Computer version

This is also an interesting variation. Currently, the computer version of the preference is such that beginners can quickly master certain rules and play online. For them, a detailed training information is developed. A game with prompts is also possible. Professionals in this field will be able to choose the option of any complexity and strong computer opponents. Also, in the "task solver" mode, you can create the layout of cards yourself and play games. Artificial intelligence in the game is such that in the bidding for the ransom your opponents will behave according to the one you chose. These are either cautious or risky rivals. The pros of the game is a set of suggestions, favorite by the preference. During the game, her subtleties and at the same time card "wisdom" are comprehended. There are details of the design of the bullet, which reflects the entire gameplay, as well as the value of playing cards. Automatic scoring winnings will appeal to newcomers. After all, there is the "end of the game" section. The achievements of the participants are also displayed there.

Conclusion

In general, there are various popular card games. Preference is one of them. It is only worth reading carefully about certain criteria of the game. You will learn about this by reading the contents of this text.

Similar articles

 

 

 

 

Trending Now

 

 

 

 

Newest

Copyright © 2018 en.atomiyme.com. Theme powered by WordPress.