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Can You Escape: passage.100 Doors Escape: passing.

Mobile games to date are extremely popular, as they are not tied to a stationary computer - you can play them wherever you want. At the same time there is a wide variety of similar projects that will satisfy the needs of even the most picky gamer. However, it is worthwhile singling out those genres that appeared precisely thanks to mobile platforms - they are simplified versions of already existing areas. They have more primitive graphics, simpler controls, more often they are reduced in time - all in order to be convenient to use on mobile phones and smartphones. This category includes games about the door, such as "100 doors", or "Can you escape". The passage of such toys is primitive in nature, but the result is incredibly exciting.

The essence of games about the door

Everyone knows about quests - this is a genre of computer games in which you have to manage a certain character, search for items, solve riddles, gradually moving forward on the plot. In games related to the genre of room escape, the passage is most closely related to the quest. However, there is one very important difference - the actions are limited to the space of one room. There can be so many levels, but each of them does not extend beyond one room, in which all the necessary items, riddles are hidden, and most importantly - a key that allows you to leave the room and get to another. In the game Can you escape the passage is built on this basis.

Can you escape - features of passing

In this direction, quite a lot of various games have been created, which are amenable to a single principle. One of the most popular among them is Can you escape - the passage of this project captures from the very first minutes. There are not so many levels, but they are literally stuffed with objects and riddles. Before you can get out of the room, you have to go through quite a few items, various objects and caches, solve a few puzzles, and only then you will have access to the next room. Thus, the content of this project compensates for its brevity.

Naturally, you can stretch the fun in the game Can you escape - the passage does not require you to rush, nor any special conditions. You can complete as many levels as you need. Therefore, you should not have serious problems.

"100 doors": the difference of the game

You can talk a lot about various projects related to this genre, but one of them was remembered by everyone better than the others - it's 100 Doors escape. The passage of this game is discussed in a huge number of forums, and is due to the fact that this project does not apply in a single form. Of course, there is an original game in which there are one hundred rooms and, correspondingly, one hundred doors that you need to open to get out of the premises. But there are a dozen other options that transfer the player to a spaceship, a medieval castle and so on. What is the difference between the game "100 doors" and other similar ones? First of all it is worth noting that here the rooms are usually very small, they do not contain so many items and just one or two puzzles. But the number of them is simply huge - and it is indicated directly in the title of the game. But we can not say that this project takes quantity, not quality - there is enough of both. This is different from the others game 100 doors escape - the passage can drag on for a long time, but in no one of the hundreds of rooms you will not be bored.

One screen rule

The game "100 doors" has one more feature that distinguishes it from the "gatherings" of this genre. Passage Doors escape never goes beyond a single screen. In many games about the door, you have a three-dimensional room in which you can look around, and during this time there are at least four game screens - by the number of walls. They can be much more, especially given how open boxes, shelves and so on are displayed. In general, in these games, the emphasis is on a realistic search for various items in the room. As for the series "100 doors", the emphasis here is on the doors themselves. On your screen there will always be a door, and also everything that surrounds it - this is exactly what you have to interact with. However, this developer also has projects that are more like Can you escape - they are called Floors Escape. The passage here is based precisely on finding a solution on one floor, and not specifically on the door environment.

The first levels

If we consider the most popular game in this series, then it is worth to separately indicate the approach to the passage of initial and complicated levels. When it comes to the initial stage of the game, then you generally have problems unlikely to arise - you will only have to do a couple of actions to open the door. For example, at the first level, you only need to drag across the screen to open it. At the second level, you will need to pull for two loads, and you will achieve your goal. As you can see, this is incredibly simple, but this simplicity is deceptive. Because in ten to fifteen levels you can begin to experience real difficulties. What to say about the second half of the project, after the fiftieth left.

Complicated levels

Complicated levels will require a maximum of wit to solve the tasks. First of all, you should understand that there is no help from anywhere - there are absolutely no tips in the game, and from the first level you are thrown into the action itself, without even explaining what is required of you. But at the first stage everything can be understood instantly, intuitively. If we talk about further tasks, they will become more and more complicated and difficult, so that soon you may have questions. Above each level you can sit for a long time until you get an idea of how to solve this or that moment. But you do not have to worry - all tasks are solved, so you will only need to make maximum efforts to solve them. Remember, this is not an arcade - it's a quest. These games are designed to strain your brain and make you think, and not to relax after a hard day's work. So come to their passage seriously.

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