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The Room Two: Walkthrough

The Room is an incredible logical game that struck all smartphone owners. She allowed to plunge into the mysterious atmosphere of one room, filled with various riddles and puzzles, which you had to decide in order to get out of the room. Naturally, the developers decided not to miss this opportunity and created a continuation of the game, called The Room Two. Passage of the game and its essence remained the same, but the process has changed a little. Now you have the opportunity not only to look at the individual pictures that you are offered by developers - you need to move around the room, studying it and independently searching for all secrets. This greatly complicated the gameplay, but at the same time made it much more interesting and exciting. Naturally, you should not immediately rush into the pool of all the difficulties - to begin with it is necessary to pass the training level of The Room Two, the passage of which you will find in this article. If you can overpower it, then you will be able to cope with other levels, which are performed on a similar principle.

Box

In The Room Two, the passage begins immediately with a rather complex puzzle, which is a casket. It has a central element, as well as parts distant from it. First you need to set up the center, and then attach the other parts to it, after which the box will open. From it you can take a hexagon - at first it may seem that there is no use for it. But you need to be patient - there are still many mysteries ahead, and it will come in handy. Once you figure out the box, go to the octagon table and examine it. Under one of the corners you will find another hexagon, which you should also take with you. In the game The Room Two the passage consists of such trifles, so you should not miss them at all.

Square table with compass

Go from the octagonal table to the square, which is located in the very center of the room. It is clear that the steps of progress are extremely small, but with their help you can promote in the game The Room Two passage. Chapter 1 is a trial, so you need to understand that in the future more complex puzzles await you. And at the moment you can see that on the square table there are two holes that are perfect for your hexagons, which you found at the beginning of the job. Insert each of them, and then scroll to open a circular hole between them. From it you can take a metal sphere and note. First, insert the sphere into the hole in the center of the compass located in the middle of the table, and then use the magnifying glass to read what is written in the note. The text itself does not interest you, pay attention to the letters that are written in red ink, and remember them, since soon you will need to use them.

Compass

Go to the compass - as you know, on the note were indicated the letters denoting the sides of the world. Therefore, move the compass needle in the desired order until it opens. You can take a medallion, which is also a puzzle. Scroll the parts of the medallion, indicated by the arrows, so that it is squared.

Lamp

Now it's time for you to return to the octagonal table, behind which you spent the first half of the level. Insert the medallion into it and watch the lamp emerge from it. This lamp you need to lift and examine from all sides, until you see a mysterious symbol. Remember it, go to the statue, which holds a box in his hand. Open it and repeat the symbol seen on the lamp. That's it, you can continue the passage of The Room Two, Chapter 2 will be a little more complicated, but you already understand the general principle, so further actions will depend only on you.

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